Flesh Golem with DID


Advice


So the idea for this encounter was in a lab the players will come across a flesh golem. Only they will hear it talking to them first mistaking it for a child. Assuming they don’t attempt to murderhobo it they will learn that this Golem has 9 souls/personalities. One for each alignment. The golem itself will radiate with what alignment there is. Some of these personalities will be from former NPC heroes with classes. They won’t have any powers of said class but will act in such a way as said class. Memories will shift too. Names and races can be randomly generated but I want to keep races base ones, nothing too fancy.

So far I got:

-LG: Former Male Human Paladin. Heroic personality full of honor and virtue. Memories will have random knowledge religious and nobility.

-NG: Dwarf female blacksmith. Mother personality who tries to Nurture all. Think the Weasly mom from Harry Potter.

-CG: Elf Male Rogue. Robin Hood mannerisms of stealing from wealthy to aid those less fortunate. Charming and vain in his self beauty but hearts in the right place.

-LN: Former Male Human Monk. Extreme pacifism. Any combat will be maneuvering to avoid a fight or restrain others from hurting themselves or others. Speaks in riddles of wisdom.

-TN: A scared Male human child. Like the LN Will also avoid combat only will actively run away when confronted with violence.

-CN: A female half elf Rogue high end prostitute who uses her profession as a informant broker. Promiscuous who puts her pleasure and self first always.

-LE:

-NE:

-CE: A psychotic Male Orc Barbarian. Distrusts magic. Loves Fire. Only speaks in Orcish.

How I’m gonna handle this is when Golem takes over 10 points of damage there is a chance to swap (roll 1D10, reroll 10) or if something triggering a core memory I might have one push through for story telling purposes.

Haven’t decided what to do for LE and NE


LE: Elf Female Barrister: patrician and aloof, she is focused purely on interdimensional law with an emphasis on Fiendish contracts. She is knowledgeable about Devils and the 9 Hells, a willing negotiator of such agreements, but has a decided bias towards the fiends in these accords.

NE: Halfling Male Assassin: having no concept of the physical body this personality inhabits, their mannerisms and thought processes are those of someone 3' tall with extreme skill in stealth and slaying. They have a complete disregard for others with an almost sociopathic compulsion to view everything beside itself as expendable. May also speak only in rhymes or pepper riddles into their conversation as a quirk, if you as the GM want to commit to such a gimmick during roleplay.


One thing I decided is in reflections they don’t see the golem so they have no idea.


Consider changing the CG persona to a bard, that way you have a reason to have it try singing or playing instruments; whether it has a good voice or crushes delicate instruments in its monstrous fingers is up to you.


Pizza Lord wrote:
Consider changing the CG persona to a bard, that way you have a reason to have it try singing or playing instruments; whether it has a good voice or crushes delicate instruments in its monstrous fingers is up to you.

Ah I should have done that. Already introduced it. Characters decided to keep him so far and unfortunately already introduced rogue however he was only called a rogue so yeah I like it.


Oh man, a flesh golem that can sing and dance. Wonder what THAT would look like? :)

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