Question on speed and acrobatics


Rules Questions


I know this isn't Paizo material. It is a d20 similar system and I'd like pathfinder insight into how, in general, these abilities would work together.

On the Final Fantasy system, for the Azure Dragoon archetype, it has an ability called:

Blood of the Dragon:
Blood of the Dragon (Su)

At 1st level, the azure dragoon becomes attuned to a dragon, becoming a part of them. Usually this is done by a bond, determined by the dragon or the azure dragoon. If this bond is ever broken, the azure dragoon loses blood of the dragon until he makes a new bond with another dragon.

As a swift action, the azure dragoon can reach within himself and unleash the power of the dragon he has attuned to, the dragon taking ethereal form, swirling about the azure dragoons body with an aura the color of the dragon. While active, the azure dragoon is able to use the ability Geirskogul (see below), and gains a bonus to all Acrobatic checks made to Jump equal to his dragoon level.

In addition, the azure dragoon’s ability to jump with his Acrobatic checks is treated as though he got a running start and has the Run feat, regardless of whether or not he gets a running start. An azure dragoon’s maximum height is not affected by his size and his jump is not affected by maximum movement speed, allowing very strong, very powerful dragoons to eventually leap higher than their own height and further than his own movement speed. In addition, the azure dragoon may jump as part of a charge action.

Beginning at 4th level, the DC multiplier for a high jump is reduced by 1, making it a multiplier of 3 rather than 4. This reduction improves by 1 every seven levels; multiplier of 2 at 11th level, and multiplier of 1 at 18th level. An azure dragoon using this ability does not provoke an attack of opportunity unless they pass through a square that is threatened by a flying creature that he is not attacking directly. If an azure dragoon is hit in this manner, they fall to the ground prone in the square in front of the creature. This ability lasts for a number of rounds equal to the azure dragoon’s Constitution modifier. He may use it a number of times per day equal to 3 plus his dragoon level.

This ability replaces jump.

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I am confused in particular about the section concerning acrobatics. It says that they are treated as though they got a running start. I understand this. It is like the monk's ability. The next part about the Run feat confuses me. Is that saying that when I use this ability I get +4 to my acrobatics and retain my Dex to AC as though running?

Run Feat:
When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see Acrobatics), you gain a +4 bonus on your Acrobatics check. While running, you retain your Dexterity bonus to your Armor Class.

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I think I also wanted to ask about the speed increase. Run feat makes you run faster. If I'm treated as though I got a running start, does the x5 imply some additional bonus is being applied, such as having an increased base speed for acrobatics? I wouldn't think so, but wanted to ask.


Your interpretation sounds reasonable to me.
"The azure dragoon’s ability to jump with his Acrobatic checks is treated as though he got a running start and has the Run feat" - it sounds like you only count as having the Run feat for the purpose of making an Acrobatics check to jump, not for being able to move faster.


SmooshieBanana wrote:
If I'm treated as though I got a running start, does the x5 imply some additional bonus is being applied, such as having an increased base speed for acrobatics? I wouldn't think so, but wanted to ask.

Your base speed does not change when running. Without the run feat, you run at a your base speed x4. With the run feat, you run at your base speed x5. Acrobatics bonuses are based on your base speed, not your multiplied speed.


Thank you, all.

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