| Half elven gnomic dwarf |
I am not sure I understand how having 16 intelligence and being a junkomancer affects my character's ability to amass spells... I know I get extra spells here and there but less spells over there and over here... As I understand it, if I were 20th level I would get 7 spells per level for levels 1 to 4 and 6 for spell level 5 and 6... My DM told me that by the book who my character worships limits his spell choice, so we agreed he would publicly follow Eloritu and privately follow Urgathoa, be neutral publicly and evil in reality... or stay on the edge next to the fall...
Accordingly I've project that by 20th level my spell list would be:
0th level
Enduring stylus
Ghost sounds
Mending
Psychokinetic Hand
Token Spell
Transfer Charge
1st level
Hide Weapon
Junk Armor
Junk Shards
Know Coordinates
Phase Blade
Translocate Object
Tectonic Shift
2nd level
Body Double
Command Undead
Deprive Knowledge
Laser Net
Make Whole
Microbot Assault
Mirror Image
3rd level
Akashic Tutor
Junksword
Mind of Three
Nanite Form
Nightmare
Phantom Cycle
Wall of Air
4th level
Animate Dead
Awaken Computer
Baleful Polymorph
Baleful Polymorph, Mass
Digital Doorway
Junk Restraints
Wall of Fire
5th level
Animate Armor
Control Machines
Heat Leech
Junk Shanty
Polymorph, Mass
Wall of Force
6th level
Necromantic Revitalization
Reanimate
Shadow Walk
Shadowy Fleet
Shrink Object
Wall of Steel
The purpose is to make my character an android that treats organic lifeforms as puppets to play with, to mold them with his æsthetic sense and control their corpses... In a mockery of the former relationship between androids and organic lifeforms... But my DM wants my character to be a specialist and has a hard time accepting the character as an android necrotheurgist pc... I know I can defend there being a uniting theme to the spells above... but I need first to be sure they are what the rules say a junkomancer would have as spells at 20th level... (I am still 2nd level, I just want my project to be okeyed). I also saw there's contradictory information as my character's theme is listed both as sensate and as scholar, specialized in botany. Since there is already another technomancer botanist if I keep two themes I may make him a scholar in forensic medicine... Also, I wanted to use baleful polymorph on the driver of a mech suit but the dm ruled it that since I couldn't really see the driver (although I knew he was inside the suit) I couldn't target him... Is that ok? How can I use baleful polymorph against such enemies then? Please, help me with this, the DM wants to be by-the-book but also has a hard time sticking to our plan of making the android a necrotheurgist... Thanks in advance for your answers.
| Garretmander |
At 4th level you lose one spell known of your highest level. So at 4th level you will only know one 2nd level spell, at 5th only two, at 6th only three, but at 7th you will know the normal number of 2nd level spells from then on, but you'll only know one 3rd level spell. That pattern repeats as you level up, and you will finish knowing one less 6th level spell, but the full normal number of 5th, 4th, 3rd, 2nd, and 1st level spells.
Junkomancer then gives you (eventually) an extra spell known of each level and spell slot that can only be used for a junk spell. Junk spells are defined as "must be one whose Targets entry lists “at least 1 bulk of electronic material,”"
In total at level 20 you should know:
6 0 level spells
6 1st level spells +1 1st level junk spell
6 2nd level spells +1 2nd level junk spell
6 3rd level spells +1 3rd level junk spell
6 4th level spells +1 4th level junk spell
5 5th level spells +1 5th level junk spell
4 6th level spells +1 6th level junk spell
It looks like you're missing a 2nd and 6th level junk spell. You also have one too many 6th level spells.
My DM told me that by the book who my character worships limits his spell choice
This is incorrect in starfinder. By the book a technomancer can learn any spell on the technomancer spell list. Their alignment and deity do not matter. Your GM might be running a homebrew here.
Since there is already another technomancer botanist if I keep two themes I may make him a scholar in forensic medicine...
Are you referring to the generic character theme, or the game term Theme that you pick at first level? By the book you can only take one Theme, but a character might have several generic themes they follow narratively.
I wanted to use baleful polymorph on the driver of a mech suit but the dm ruled it that since I couldn't really see the driver (although I knew he was inside the suit) I couldn't target him... Is that ok? How can I use baleful polymorph against such enemies then?
If it's an actual mech, you can't target the pilot, you can only target the mech itself. Mechs are not treated as objects and have construct immunities. Those immunities don't include polymorph, so you could target the mech itself with baleful polymorph. If it's just power armor, the pilot can be targeted normally.
| Half elven gnomic dwarf |
I was wrong on the theme thing, I was confused by the first level perk of theme sensate being theme knowledge... I will comment this to my dm after he seems to be in the mood once more for this, since I may have wrecked the data on my character and I am no longer sure I have 16 intelligence (sensates get +1 to constitution, not to intelligence.) He is very busy I think so I cant show him this yet.
| Half elven gnomic dwarf |
my corrected spell list would then be:
0th level
Enduring stylus
Ghost sounds
Mending
Psychokinetic Hand
Token Spell
Transfer Charge
1st level
Hide Weapon
Junk Armor
Junk Shards
Know Coordinates
Phase Blade
Translocate Object
Tectonic Shift
2nd level
Body Double
Command Undead
Deprive Knowledge
Laser Net
Make Whole
Microbot Assault
Vigilant junkbot
3rd level
Akashic Tutor
Junksword
Mind of Three
Nanite Form
Nightmare
Phantom Cycle
Wall of Air
4th level
Animate Dead
Awaken Computer
Baleful Polymorph
Baleful Polymorph, Mass
Digital Doorway
Junk Restraints
Wall of Fire
5th level
Animate Armor
Control Machines
Heat Leech
Junk Shanty
Polymorph, Mass
Wall of Force
6th level
Battle junkbot
Necromantic Revitalization
Reanimate
Shadowy Fleet
Shrink Object