Wild Mage class archetype


Pathfinder Second Edition General Discussion

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

I love the Wellspring mage, but I was thinking of an idea for a true wild Mage class archetype I'd love to see Paizo make.

They gain 1 additional spell slot per slot. HOWEVER every spell they cast has a chance that something goes wrong. DC 10 flat check. If you crit succeed, the spell goes off as normal without using a spell slot.

If you succeed, as critical succeed but you use a spell slot.

If you fail, the spell instead is rolled twice on a d100 table. Pick which result you want. Spell slot is still lost.

If failed, you roll once on the table.

The table would have good things and bad things such as the spell might still go off, but might be stronger than normal, weaker than normal, have its area of effect change etc. All the options would alter the spell itself.


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You would probably need multiple tables based on the types of spells that it would apply to. For example an 'increases radius of burst by 10 feet' effect only applies to burst spells. Creating an entire 100 entries that would be applicable to every possible spell would be 1) difficult and 2) so generic that it wouldn't be interesting.

Also, this might be better in the Homebrew forum.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
breithauptclan wrote:

You would probably need multiple tables based on the types of spells that it would apply to. For example an 'increases radius of burst by 10 feet' effect only applies to burst spells. Creating an entire 100 entries that would be applicable to every possible spell would be 1) difficult and 2) so generic that it wouldn't be interesting.

Also, this might be better in the Homebrew forum.

Increase any area of effect by 5 feet OR effect 1 additional target.

Decrease area by 5 feet OR effect 1 less target. (If this brings the targets numbers to 0, the spell is ineffective)

As two possible options that essentially do the same thing, but hit multiple areas.


Verzen wrote:
breithauptclan wrote:

You would probably need multiple tables based on the types of spells that it would apply to. For example an 'increases radius of burst by 10 feet' effect only applies to burst spells. Creating an entire 100 entries that would be applicable to every possible spell would be 1) difficult and 2) so generic that it wouldn't be interesting.

Also, this might be better in the Homebrew forum.

Increase any area of effect by 5 feet OR effect 1 additional target.

Decrease area by 5 feet OR effect 1 less target. (If this brings the targets numbers to 0, the spell is ineffective)

As two possible options that essentially do the same thing, but hit multiple areas.

OK. And for self-only spells like fly?

I still think it will be cleaner implementation to have multiple separate tables for some spell criteria. So a table for area effect spells. One for single target spells. One for self target spells. One for touch spells. Things like that. If a spell would work on multiple tables, pick one.

Also, PF2 doesn't like to use d%. So maybe only have 20 entries on each table and roll the d20 to pick one.

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