
The-Magic-Sword |
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For me, its gotta be what I'm doing now, my hexcrawling west marches, I adapted the system to run off of the acquisitions of treasure in a sandbox and its really capitalizing on hexploration and exploration mode, as well as the amount of variety in the game-- there's also a lot of thought going into teamwork now.

Deriven Firelion |
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Agents of Edgewatch.
It's been great to run because it is so much different than a standard AP. The motivation for continuing the adventure is built into the AP very well with the PCs as members of the watch. The plot is filled with options. The goals are not necessarily kill the BBEG. Lots of room for role-playing and making deals and alternate conflict resolution.
There are so many creative and interesting elements in the Agents of Edgewatch AP that it is like a DM playground for how to use it all. By the time it is done, I think Agents of Edgewatch will rank as one of my favorite all time APs up there with Kingmaker.
Very few weak spots or problems that aren't easily modifiable in the module. The villains are far more interesting than the usual villains in an AP.
It's been great fun to run. Might be because I like lots of different action cop movies. This is a big mix of them all with so many different ways to go depending on how your players choose to go about achieving the goals.