Waves oracle build


Advice


So, for a freeport game(pirates and villany and cults!), I am making a backup character incase my current one dies, or in the event I have to switch off for story or personal reasons. In any case, I'll outline the build below, and please offer inputs on potential ideas to improve or add more flavor! If you like it, feel free to use it, or bits of it for yourself! If you want to skip the flavor, head below the dotted line.
Thank you for your time!

The idea is a lv20 Black blooded Waves oracle that starts off heavy into archery, then becomes a switch hitter at level 7 through spells and the water form revelation. I'll start with flavor, so you can get an idea WHY I liked stacking certain things.

Rin and Yua are twin kitsune with grey fur. I leaned into this with the "Gray furred kitsune are often seen as oracles" and decided to do a bit of Yin/Yang with them. Yua is a fey blooded sorcerer, based on mind control magic(stacking the kitsune favored class bonus and the fey sorcerer bonus) then battlefield control with grease, create pit, etc, then fire damage spells, like burning hands and fireball. I also try to go full 9-tails with her if I can through the magical tail feat, and things that give it. Rin on the other hand, is a Black-blooded Waves oracle, focusing on physical damage, buffs, and archery, then switch hitting.

-I chose kitsune because of the oracle line, and the fey sorcerer stacking bonuses, and made them twins.
-I chose waves as an opposite to Yua's fire magic, and physical damage as apposed to Yua's magic focus. (though they both ended up being spontaneous casters, I prefer them over prepared personally.)
-I chose black blooded because a description I read for how people get the waves mystery, is through drowning, and black blood treats you as undead for positive/negative energy, AND stacks cold resist/immune for the icy spells and effects later, and also has the cool flavor of her body being chill to the touch, like a corpse.

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So now, onto the ACTUAL BUILD.

--A quick preface. DM has authorized "The world is square" rules, which consolidate a LOT of feats and remove others. I'll identify which ones matter below, before the build.
-Point blank shot is removed, precise shot is now the perquisite for anything that required it.
-Power attack/Deadly Aim is now free at BAB +1
-Weapon focus now targets fighter weapon groups, not individual weapons. ex. Bows, not Composite longbow.

--Race: Kitsune (-2 Str, +2 Dex/Cha)
This sets up fairly for an archer oracle, as Cha is the casting stat, and dex is your to-hit. Wether rolling or point buy, Dex is your biggest priority to qualify for feats. I take Fox shape for flavor, but otherwise, not a lot of choices directly effect here from race.

--Class: Oracle(waves) [Black-blooded archetype]
Oracles are spontaneous casters with 3/4 BAB. So with buffing options for self and party, and picking cure light as your free spells, you can multitask pretty well as off-healer, ranged damage dealer(eventually melee too), scout, and buffer.

The black blooded archetype is taken for flavor, but mechanically, gives access to a few more revelations and locks you into the black blooded curse.

Black blooded curse: Turns your blood black, positive and negative energy treat you as undead(channels, cure/inflect spells, etc etc), -4 on all dex skill checks(our dex is high enough to cancel it before skillpoints are added, still hurts), and a scaling resistance, then immunity to cold damage.

--Build By level
F1: Fox form(free racial)
F1: Precise Shot - A ranged -4 into melee SUCKS.
R1: Water sight - Pair this with 1st level spell obscuring mist, and have fun shooting everything that can't see you! This also lets you scry in any pool of water for rounds=level.

F3:Rapid Shot - More arrows=more damage
R3: Ice armor - Scaling AC with level no ACP or encumbrance, but hrs/day +4 AC, and a +/-2 AC if it's cold, or hot weather. Paired with frost spells/damage and your resistance/immunity, it should mostly be +2, maxing at +14 AC, DR 7/piercing at 19th level, with cold bonuses.

F5: Weapon focus (Bows) - You like hitting your target?

F7: Extra Revelation: Fluid Travel/wintry touch - Hard choice. The other goes to level 15's revelation. Fluid travel is hours/day, you can walk on any liquid surface, water, acid, lava(though you still take fire damage from being close), or you can go underwater, gaining 60ft swim speed, and you can breathe under water. Alternatively, Wintry touch is a minor frost touch, 1d6+1/2 level 3+cha times per day. But at level 11, ANY weapon you hold becomes a frost weapon.
R7: Water form - What makes this a switch hitter, is buffing up, bulls strength, divine favor, etc, then water forming. Keeping your ice armor and melee weapon, go to town on people who try to rush the archer in the back, or help allies on a needy front line.

F9: Manyshot - As before, more arrows=more damage

F11: Clustered shots - To bypass DR that many small hits have a HARD time with.
R11: Blizzard - As a standard, create 10ft cubes per level, they all must be adjacent to at least 1 other cube, and at least 1 has to be adjacent to you. Anyone inside takes 1d4 cold damage per oracle level (at 11 that's a nice 11d4) per round, lasting Cha mod rounds. Also provides cover like obscuring mist. Leaves the ground Icy(acrobatics DC +5) and SHOULD not affect you much because of cold resist/immunity, (cold resist 10 at 10th, immune at 15th) and shouldn't blind you like obscuring mist because of water sight, and should proc your ice armor to be at it's best, WHILE shooting arrows, or transforming into a large or huge water elemental.(depending on level)

F13-19: Unknown - I don't know of any other good archery feats to take besides maybe far shot. So this could be the opportunity to take magic crafting feats if your group needs it, or more melee feats to be a better switch hitter... Or take more extra revelation!

R15: Fluid Travel/Wintry touch: As above.

As before, tell me what you think, and I know it's FAR from optimal, but I think the flavor built in is really fun.


so. i might have missed it in the text, but you are taking weapon focus (bows) and manyshot, so i assume you are proficient with bows

..i just can't tell how though?
you don't get a god's fev weapon, nor something like the elves bow proficiency. and the class is not proficient with bows to start with. nor did you take the weapon proficiency feat.

how are you going to take feats for a weapon you seem to have no proficiency with? (was it waved in as part of the "The world is square" rules? or maybe a trait or something like that?)


zza ni wrote:

so. i might have missed it in the text, but you are taking weapon focus (bows) and manyshot, so i assume you are proficient with bows

..i just can't tell how though?
you don't get a god's fev weapon, nor something like the elves bow proficiency. and the class is not proficient with bows to start with. nor did you take the weapon proficiency feat.

how are you going to take feats for a weapon you seem to have no proficiency with? (was it waved in as part of the "The world is square" rules? or maybe a trait or something like that?)

Kitsune favored class bonus for Oracle.

“Lower the penalty for a weapon you are not proficient with by 1. Once the penalty is 0, you are treated as having the appropriate martial or exotic weapon proficiency.”

Otherwise, the feats, besides weapon focus, don’t require you to be proficient.

Sorry for forgetting to put that!


Just gonna bump this once for visibility.


for feats at level 13 and 15. since you said you are not sure.
as you are using a kitsune with a build to full attack (and not just cast from the back) id advice grabbing Swift Kitsune Shapechanger (need bab +6 so open only after 8th level) and Vulpine Pounce. (bab 10+ so level 15 minimum)

it seem like the full attack in the feat along with the charge is only melee (as the feat uses charge rules which is with melee attack and only change one attack to full attack). but is a good option for when you switch-hit.
(and some lenient gm might allow a full ranged attack if you charge 10 ft toward the target you are shooting at)

also since the change shape work like a sla (alter self or beast shape for the fox shape), you can technically change shape to the same shape you're at. Which is how the writers fixed the whole 'stay in a form for a long period of time' for shape changers (i think i even seen some notes saying it can be done while sleeping to reset the time and keep the guise up. not sure where).
so you can be changing from a from of kitsune hybrid (form that can use weapons) into kitsune (hybrid form) and charge + full attack each round. (the feat words seem to indicate that changing into the human form doesn't allow a full attack )


zza ni wrote:

for feats at level 13 and 15. since you said you are not sure.

as you are using a kitsune with a build to full attack (and not just cast from the back) id advice grabbing Swift Kitsune Shapechanger (need bab +6 so open only after 8th level) and Vulpine Pounce. (bab 10+ so level 15 minimum)

it seem like the full attack in the feat along with the charge is only melee (as the feat uses charge rules which is with melee attack and only change one attack to full attack). but is a good option for when you switch-hit.
(and some lenient gm might allow a full ranged attack if you charge 10 ft toward the target you are shooting at)

also since the change shape work like a sla (alter self or beast shape for the fox shape), you can technically change shape to the same shape you're at. Which is how the writers fixed the whole 'stay in a form for a long period of time' for shape changers (i think i even seen some notes saying it can be done while sleeping to reset the time and keep the guise up. not sure where).
so you can be changing from a from of kitsune hybrid (form that can use weapons) into kitsune (hybrid form) and charge + full attack each round. (the feat words seem to indicate that changing into the human form doesn't allow a full attack )

I'll try to look into those for reference, but I didn't even consider grabbing those. I can ask the DM for his interpretation, and make a note on her sheet for future reference. Thank you! That's a great idea!

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