Mesmerist multiclass advice


Advice


So I am in a Way of the Wicked campaign and playing a Drow-blooded, Half-Elf Mesmerist with a heavily modified vampire template right now. Currently 5th level and throwing everything behind Charisma, Enchantment and mind affecting magic in general. Favored Class Bonus is going into increasing Duration of Enchantment spells too.

We're at a fairly crucial point where we could either TPK or effectively win the first module by slaying all of the remaining big players in one fell swoop. Supposing we win and manage to clean up the rest of Fort Balentyne, we should then level up.

Our DM is set in the idea that since psionics is it's own kind of magic, that we don't qualify for using spell completion/trigger items for other caster classes. To counter this I'm sinking a skill rank into Use Magic Device every level.

I'm toying with the idea of taking a single level dip in a Crossblooded Sorcerer which fits with the original idea concept I had for this character. I have 1 of 2 bloodlines combinations:

1.) Infernal-Feyblooded; for the raw power of +2 to Charm/Compulsion spell DCs.
Or
2.) Serpentine-Verdant (Groveborn); for being able to target a much wider variety of creatures including: animals, magical beasts, and monstrous humanoids, and even plant creatures as if they were humanoids who understood your language.

Benefits: A tiny, secondary pool of weak spell casting, plus the ability use a lot of magic items without having to rely solely on Use Magic Device. The Infernal/Feyblood also nets me either the Laughing Touch or Corrupting Touch ability. Probably take Corrupting Touch because it's Asmodeus themed.
Meanwhile, Serpentine-Verdant gets me either a fairly weak poison I can add to my bite a handful of times a day since being this kind of vampire gives me a better one. Or the Tanglevine ability which is what I would take.

Drawbacks: -2 Will saves, and being 1 level down on an already slow casting tree.

I am open to cross combination of these, or other ideas I haven't considered.

Thoughts?

Silver Crusade

Note. Monstrous humanoids are still humanoids for enchantment spells IIRC.

That said, more targets is better imo. Since you aren't standing there looking silly with nothing to do.

All of this said, I would just have a talk and see about convincing him to let you use wands etc that are on your spell list.

Me personally? I wouldn't take the dip just for spell completion. You just loose too much.


Bard could do nicely as a combo with mesmerist, depending on archetype and spell choices, but your hypnotic stare would nicely drop a foes Will save which you could then exploit with any number of spells from both classes, or bard song effects.

Oh, and of course your Cha works as casting stat for both, which is good.

Sovereign Court RPG Superstar 2009 Top 32

Fey Touch is a great ability because it has no HD limit and no saving throw. That said, as a mesmerist you don't particularly need that.

I wouldn't do either dip, really. You can already affect animals and monstrous humes with mind-affecting stuff anyway; what you'd really need is to mind-affect undead. +2 DC is nice, but not worth the level, and you can get the same effect with feats.

Instead, I'd consider dipping monk or oracle (for cha to AC); or swashbuckler (for parry and riposte). And maybe take the Eldritch Heritage feat line for your character concept?


Pathfinder Starfinder Society Subscriber
rorek55 wrote:
Note. Monstrous humanoids are still humanoids for enchantment spells IIRC.

That is definitely incorrect in PF1. Monstrous humanoids are a separate creature type from humanoid for spells like charm person and hold person.


Kurald Galain wrote:

Fey Touch is a great ability because it has no HD limit and no saving throw. That said, as a mesmerist you don't particularly need that.

I wouldn't do either dip, really. You can already affect animals and monstrous humes with mind-affecting stuff anyway; what you'd really need is to mind-affect undead. +2 DC is nice, but not worth the level, and you can get the same effect with feats.

Instead, I'd consider dipping monk or oracle (for cha to AC); or swashbuckler (for parry and riposte). And maybe take the Eldritch Heritage feat line for your character concept?

Ooh, hadn't considered the Oracle Idea! I haven't thought about Secret Step in a very long time, that would increase my base survivability quite a bit. Also having another source of negative energy in the party wouldn't be bad for more healing. As for Swashbuckler, my stats leave a lot to be desired in the combat department. But I suppose if I was just looking for AC then the Dodging Panache could make it worthwhile.

Current Stats including modified vampire template and a campaign bonus are: Str. 12, Dex. 13, Con -, Int. 15, Wis. 15, Cha. 23


Natures Mystery Oracle would move your "effective Dex to AC" from 1 to 6, so basically a +5. And you would get the oracle spells no longer needing UMD for wands.

Legalistic could be a fun curse.
You can promise "I am going to cause your defeat good sir" and then claim the +4 morale bonus.

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