| Minigiant |
No I am not talking about the Catfolk Rogue archetype but, it does involve a feline (eventually) and is something that I have not seen much written about; I would know I have spent the last 10 days googling things related to this build and posting questions and clarifications relating to this build.
I have never seen a Rogue like this and really want to hear your thoughts and opinions. I had shared it in the thread 'How to always be charging' but it got buried and I am really looking for feedback. It is by no means perfect, how could it be it is built on the Unchained Rogue Chassis, arguably one of the weakest classes around.
HOW I PICTURE IT WORKING
It is all about as many Natural Attacks it can make every turn, and always trying to get Sneak Attack damage on every attack. It starts off with 2 Nail attacks and gets Sneak Attack from the Flight Hex+Press to the Wall (Floor) combo.
By level 11 you will have dex to attack and damage on claws, and be able to pounce every turn for 5 attacks whilst being a Lynx (Animal Skin Hex). You set up pounce every turn by moving away during your turn and readying a charge (Rhino Charge) for the next action you can guarantee will happen. Then you charge, pounce, and rake.
It will regularly get past Fort saves thanks to the Gift of Consumption hexes leaving Will saves still being the weakest but Sacred Tattoos+Fate's Favored and Iron Will should go a long way to assisting that.
Beyond level 10/11 I am unsure, Bludgeoner+Sap Master could be potentially very powerful but as with all things Rogue it really depends on your enemy.
OUTLINE
Race: Half-Orc (Sacred Tattoos)
Class: Rogue
Archetype: Sylvan Trickster
Stats – 25 Points
Str: 13 (This is important for prerequisites)
Dex: 16+2=18
Cons: 14
Int: 14
Wis: 12
Cha: 10
TRAITS
____________ (Campaign)
Fate's Favored (Faith)
FEATS
1 – Rogue – Level – Iron Will
3 – Rogue – Level – Step Up
5 – Rogue – Level – Press to the Wall
7 – Rogue – Level – Power Attack
9 - Rogue - Level - Rhino Charge
ROGUE TALENTS/HEXES
2 – Rogue – Level – Nails (Hex)
4 – Rogue – Level – Flight (Hex)
6 – Rogue – Level – Gift of Consumption (Hex)
6 - Rogue - Favored Class Bonus - Greater Gift of Consumption (Hex)
8 – Rogue – Level – Combat Trick: Improved Bull Rush (Talent)
10 - Rogue - Level - Animal Skin (Lynx) (Hex)
| Derklord |
Then you charge, pounce, and rake.
You don't get rake, as Animal Skin uses BS2 and Rake isn't granted until BS3. Which, by the way, also means that Rhino Charge + prereqs isn't needed.
Lynx is not an official Pathfinder creature, it's third party. The only small animal with pounce is the Quillcat, which is from an AP. It's also weak, worse than using Leopard despite medium not granting a dex bonus.
Bludgeoner+Sap Master could be potentially very powerful but as with all things Rogue it really depends on your enemy.
You don't have anything to make enemies flat-footed. The Precipice Strike + Swamp's Grasp combo mentioned in the other thread would let you do that, but takes a standard action to set up, and doesn't work against flying enemies.
If you want more attacks when polymorphed, the feat Chaos Reigns helps, although it's another type of natural attack and thus wouldn't get dex-to-damage. Beast's Gift (used after Animal Skin) would be able to add two claws to either or Deinonychus (replacing frontclaws) or Quillcat.
THere're more hexes you could potentially take. The Soothsayer + Protective Luck combo lets you protect your party withotu spendign any actions in combat, and there're plenty hexes that merely imitate spells, which are pretty weak on a Witch but good on a Rogue.
You also don't have any regular Rogue Talents. I like the Petrifying Strike major rogue talent, as dex damage is very potent, and Emboldening Strike would make your saves crazy good when you can sneak attack (it stacks with itself!).
I'd browse both lists.