[Monk Build] The Hungry Hungry Orc - Life is Temporary


Advice

Silver Crusade

Hello,

i have several Builds i like to share and here is one of them. Feedback is Welcome.

Its a Monk Build without a Stance and going into Sorcerer Dedication for Gluttons Jaw. It resolves around gaining Temporary Hit Points with this and in different ways. Since Flurry is most likely the only attack we do per round so we focus on Intimidate for Demoralize and can Cast Shield for better Defense.
In addition we get the Spellheart "Grim Sandglass" which allows us to cast Chill Touch. Which is suprisingly a decent Spell for us: It doesnt have the Attack Trait and thus doesnt conflict with Flurry, its DC Scales with us (Expert at LvL9) and then Adds 1d4 negative Dmg to our Attacks. Later we can Cast Heal and gain 1d6 (later 1d8) to our attacks.

Gluttons Jaw: Bite Attack 1d8 with Forceful (Scales with Handwraps) and gain 1d6 Temperory Hitpoints (+1d6 every other spelllevel) on succesful hit.

There is a Choice of the Orc Feats Path and pick whatever you like more.

Ferocity Path: 1. Orc Ferocity 9. Undying Ferocity 13. Incedible Ferocity

Superstition: 1. Superstition 9. Pervasive Superstition 13. Spell Devourer

The Build

Deckhand Orc

LvL1: KI Strike (Divine) and Hold-Scarred. Your Ancestry Feat Choice. Ability Scores: 18/16/12/8/8/14

LvL2: Pilgrims Token and Sorcerer Dedication (Demonic) [Or Stunning Fist and Retrain Before LvL 4]. Spells Shield and Detect Magic

LvL3: Expert Intimidate and Toughness

LvL4: Intimidating Prowess and Basic Bloodline Spell [Gluttons Jaw]

LvL5: Expert Athletics and Bloody Blows. Ability Scores: 19/18/14/8/10/14

LvL6: Titan Wrestler and Stand Still/Stunning Fist

LvL7: Master Intimidate and Numb to Death. Path to Perfection (Will).

LvL8: Battle Cry and Stunning Fist/Stand Still

LvL9: Master Athletics and Your Ancestry 2. Feat Choice.

LvL10: Combat Climber and Wind Jump. Ability Scores: 20/18/16/8/12/16

LvL11: Expert Acrobatics and Hireling Manager. Perfection: Fortitude

LvL12: Quick Climber and Mediative Focus

LvL13: Expert Stealth and Your Ancestry 3. Feat Choice

LvL14: Quick Swim and Timeless Body

LvL15: Legendary Intimidation and Scare to Death. Ability Scores: 21/19/18/8/14/16

LvL 16: Water Sprint and Enlightend Presense

LvL17: Legendary Athletics and Rampaging Ferocity
(Superstition Path: Retrain LvL 15 General Feat into Ancestral Paragon for Orc Ferocity and Water Sprint to Scare to Death)

LvL18: Cloud Jump and Ki Form.
Alternative: Diamonds Fist make your Bite Attacks 1d10, Effortless Reach gives you Reach and Meditative Wellspring lets you Spam Ki Strike. But lets be Honest you are going Super Saiyajin and there is no real other Choice. Retrain LvL10 Wind Jump into Whirling Throw.

LvL19: Master Acrobatics and Canny Acumen for Master Reflex or Incredible Investiture.

LvL20: Incredible Mastery and Golden Body or Impossible Technique. Ability Scores: 22/20/18/8/16/18

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