What happens with the Familiar if the master die? (Leshy Version)


Rules Discussion

Horizon Hunters

Hello, fellow adventures! I was having some debate with a friend about what will happen with his Leshy Familiar and want to know what you think.

First of all, I have filtered the Familar to the Leshy Familiar.
Second, I read some thoughts about the Familiars and how they are "modified" by magic. James Jacobs stated some topics , but there is some questions in the air.

Since our little friends are created and became vessels for minor spirits of nature, they don't need a master to stay alive, right? Well, but when a master enter in the leshy's life they start to be infused with the "master's magic", AKA Familiar Abilities.
If the master dies, all the abilities that depends on the Master's magic infusion stop or cease to function.
Now the question, our leshy didn't die but lose his master's powers; what about the knowledge, does it keep inside the minion's mind, let's say, to pass to someone else?
Let us not Forget that Familiars doesn't have or use their own atributes modifiers.

So, what are your opinions about the death of the leshy's master?

Liberty's Edge

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Sounds like a great backstory for a Witch's familiar.


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DM Kaustik wrote:
So, what are your opinions about the death of the leshy's master?

Mechanically it is undefined. So not really much of a rules question.

I like The Raven Black's suggestion of having it become a familiar for a new character.

It could also grow in size and intelligence and become a Leshy player character in its own right.

Of course there is the standard option of just having the familiar get bored and wander off and be forgotten to the campaign.

Silver Crusade

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Going off Grand Bazaar*, the Familiars don't lose their mind or knowledge.

*One "shop" is basically a shelter for Familiars who have lost their masters, Leshies are specifically mentioned.


It's kinda strange for a Leashy to survive his master, given the healing aoe on death

It can be either be keep on the spellcaster or thrown as a hand grenade. Either way, he should probably always die before his master.

Kinda unlucky.

Silver Crusade

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Not everyone sees their familiars as disposable.


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The backstory of the leshy fey-blooded sorcerer, Goldflame Honeysuckle Vine (Honey for short), in my current PF2 campaign is that a druid had awakened her (she is asexual but identifies as female) from a local plant as a familiar. She had accompanied the druid as he traveled as a local healer. After bandits killed the druid, she stalked the bandits for a while and killed them one by one, and then she resumed visiting the villages as a healer.

Honey misses being a familiar, so when she joined the party, she declared that she was now the familiar of the catfolk monk. This is part of Honey being Harmlessly Cute. Since the monk wears a robe rather than armor and apparently has a familiar, many townsfolk assume the monk must be a sorcerer, witch, or wizard.

HumbleGamer wrote:

It's kinda strange for a Leashy to survive his master, given the healing aoe on death

It can be either be keep on the spellcaster or thrown as a hand grenade. Either way, he should probably always die before his master.

Kinda unlucky.

Some leshy monsters have the Verdant Burst ability, but I don't see how a leshy familiar could gain it, because no such ability is on the list of familiar abilities. In contrast, the list contains Plant Form ability for plant familiars. Honey has the Ritual Reversion ancestry feat that functions the same as a familiar's Plant Form.


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Mathmuse wrote:
Some leshy monsters have the Verdant Burst ability, but I don't see how a leshy familiar could gain it, because no such ability is on the list of familiar abilities.

Druids can get it from Leshy Familiar Secrets. So definitely not always available. But it is possible.


Didn't notice the feat also has the metamagic trait.

Thought they were all actions to enhance a spell which is being cast.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Mathmuse wrote:
Honey misses being a familiar, so when she joined the party, she declared that she was now the familiar of the catfolk monk. This is part of Honey being Harmlessly Cute. Since the monk wears a robe rather than armor and apparently has a familiar, many townsfolk assume the monk must be a sorcerer, witch, or wizard.

XD I solute your creativity sir! o7


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Ravingdork wrote:
Mathmuse wrote:
Honey misses being a familiar, so when she joined the party, she declared that she was now the familiar of the catfolk monk. This is part of Honey being Harmlessly Cute. Since the monk wears a robe rather than armor and apparently has a familiar, many townsfolk assume the monk must be a sorcerer, witch, or wizard.
XD I solute your creativity sir! o7

That is the creativity of my 34-year-old younger daughter, who plays Honey. She rolled up her first D&D character at age 5, so she has many years of practice at roleplaying games. She also roleplays Honey as viewing anatomy from a plant's point of view, "Oh no, my master is leaking sap. I have to heal him."

The assumption of the townsfolk is my roleplaying. I like to emphasize how strange the party seems to regular people without the townsfolk acting scared. False assumptions are one tool in my roleplaying toolbox. And the "former familiar" backstory helps with this, "Oh, yeah, a wizard's plant familiar, yeah, those are strange but harmless. Much better than a spider familiar."

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