
TRDG |

Yep, I understand the need to have a high Nature and or Arcane check, did not know about the feats though so thanks.
When this board opened up I saw a lot of excitement if the GM would open up the archtypes a bit more to all of it and was wondering if any did just that or more wishfull thinking.
So far from the first 4 mods I don't see any real issues with it
Tom

keftiu |

I was thinking of allowing Magus as a 3rd option for the free archetype, to avoid compelling a player of a Wizard to multiclass into Druid while keeping the free archetype thematically appropriate.
I've been pretty militant about sticking to RAW in the Player's Guide for this, but I have to say that this has won me over. Not every Wizard will want to be a Druid multiclass, and Jatembe's first companions were all Magi themselves, as are the Iobane who follow their tradition. It fits.

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I opened up on a case-by-case basis. Most of my players were content to pick Druid or Wizard as I encouraged, but one player was adamantly against playing a spellcaster (for reasons that escape me since he used to love spellcasters). He requested to be allowed to use the feats on the Duelist archetype (he's playing a Rogue). I confirmed with him that he was aware that some of the Magaambyan Attendant feats might end up useless if he didn't have spells and he was fine with that, so I let him take Duelist. One of his branches is Tempest-Sun Mage, so I was able to work it into his character getting in good with the teacher that just returned in the first book. So far it's not been a big deal.

willfromamerica |
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Now that we see what the Druid/Wizard archetype capstone feats are in book 6, there's nothing inherent about them that screams Druid or Wizard. All the capstone feats can be taken by someone with either archetype, and they just relate to what animal you chose to represent you at the masking ceremony.
I would personally just let anyone take one of the capstones as their free archetype feat at level 20.