
Zylodrizzt |
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So the design for psychic seems to be in sustainability and versatility. It gets multiple focus points and after a bit it gets free focus points to amp things.
To me this seems like a spiritual successor to Psion. To me a psychic should be the masters of versatility with little choices. They should be able to sustain for long periods. They should be good at mind and telekinetic combat.
So this current design bothers me. Im not taking a look at the proficiencies and such. What I'm looking at are class features. I agree with what everyone is saying by in all. So here's a few ideas that I think follow Thier approach while satisfying my vision.
Devs if this gets traction please take heed. Note I'm not great at balance. I'll give my general ideas.
To start you are given 2 choices. Conscious and unconcious mind. You are given a psyche and multiple focus points easily recoverable
Let's start with unconcious mind. This gives stat a benifit (that I can't tell is a benifit) and a drawback. I'm good with drawback and the stat u use. Sure keep them. I'm even ok with the (kinda) benifit. What I'm not ok with is that it's barely a benifit (if at all) so let's add some stuff. First we add it's own special psyche (which are more like barb rages now) a single unique cantrips with unique amps (something combat related explore and utility) you also gain a focus point and power. It gives you a general use amp and spells. Seems like a lot I know but please bare with me.
Now conscious mind. This is more like your school of magic. This also gives many of the same things as above but remove the barely a benifit and choosing your stat. So what we are left with is a psych a special cantrip a general use amp and fp and power and spells
Ok now to cover the psyche amps and such.
Psyche- more like mental rages. Remove the requirements to meet. Keep a drawback but make it do something passively and actively (maybe another type of amp)
Amps- let them be used every round but like only one. Let them be applied to spells with a possible cost (like a fp).
Keep the same number of spells but say you can pick 2 signature spells per level. Maybe allow you to recover a spell slot with a focus point over 10min or something idk but like I said earlier it's about sustainability and versitility.
With these options you really are constantly making choices on your turn. Do I accept a drawback? What do I amp? Should I use a focus point?
At least that's how I see it.