Pin to the Spot. Questions.


Rules Discussion


Pin to the Spot wrote:
You Strike a target within reach. If you hit and deal damage, the target is also restrained as if you had critically succeeded at an Athletics check to Grapple.

1. Can you continue to make strikes with the weapon you used to make the strike?

2. What happens if this strike is made with a reach weapon that doesn't have the grapple trait?

3. This doesn't mention needing a free hand or the grapple trait, does that mean you dont need either for this strike's effect? (I notice the grapple action has the text "You can Grapple a target you already have grabbed or restrained without having a hand free." so is this strike an exception to the normal requirements of starting a grapple and you can maintain it normally without either of these things?)


Starocious wrote:
Pin to the Spot wrote:
You Strike a target within reach. If you hit and deal damage, the target is also restrained as if you had critically succeeded at an Athletics check to Grapple.

1. Can you continue to make strikes with the weapon you used to make the strike?

2. What happens if this strike is made with a reach weapon that doesn't have the grapple trait?

3. This doesn't mention needing a free hand or the grapple trait, does that mean you dont need either for this strike's effect? (I notice the grapple action has the text "You can Grapple a target you already have grabbed or restrained without having a hand free." so is this strike an exception to the normal requirements of starting a grapple and you can maintain it normally without either of these things?)

It's not a grapple, its an effect that restrains the target as if you had critically succeeded on a grapple. Its a thing that inflicts the same effects as a grapple without actually being a grapple, so it doesn't have the same requirements.

All it does is copies the crit success effect of the grapple - this is all it does.

Quote:
Your target is restrained until the end of your next turn unless you move or your target Escapes.

.

No requirements beyond those normally required to make a strike, and the need to not move away if you want to maintain the effect.

I know the mental image gets a bit weird, but you can keep stabbing away at them while they remain restrained. Maybe you are just twisting the weapon around. Maybe if you Strike other enemies while you keep them restrained, you are pivoting the enemy around so you can use the spear that is piercing through them to stab other people.


Oh ok. That's simple I suppose. No need for grapple traits or anything like that. Makes sense given the weapon has pinned them to the spot, rather than onto your weapon. Thanks, that simplifies things a lot. Couple of more questions before I go:

4. Can I use the grapple action on it the turn after I use pin to the spot, given the requirement of the grapple action is "You have at least one free hand or have your target grappled or restrained."?

5. If the answer to 4 is yes, does doing so maintain the restrained effect or does the condition improve to grabbed at the end of the turn?

6. I assume the DC to escape is based on my athletics as normal?


Starocious wrote:

Oh ok. That's simple I suppose. No need for grapple traits or anything like that. Makes sense given the weapon has pinned them to the spot, rather than onto your weapon. Thanks, that simplifies things a lot. Couple of more questions before I go:

4. Can I use the grapple action on it after i use pin to the spot, given the requirement of the grapple action is "You have at least one free hand or have your target grappled or restrained."?

5. I assume the DC to escape is based on my athletics as normal?

I think yes to both.

A thing this makes me think of is how much less daunting this stuff is to figure out than it was in 1e.


I see you were too quick for my edit that snuck in an extra question. Im guessing the answer to that would be that the condition improves to grabbed unless i get a follow-up critical.

Thanks for the help with the questions though. I doubt i'd ever bother grappling if i had enough actions for another pin to the spot attack anyway!


Starocious wrote:

I see you were too quick for my edit that snuck in an extra question. Im guessing the answer to that would be that the condition improves to grabbed unless i get a follow-up critical.

Thanks for the help with the questions though. I doubt i'd ever bother grappling if i had enough actions for another pin to the spot attack anyway!

Well, using the grapple action doesn't change the fact that they are restrained until you move or your next turn ends. It does have value if you want a cheaper action economy (1 action instead of 2 actions) version and are happy to cop the downgrade from restrained to grab in exchange for having an extra action.

There is the side note that pin in place doesn't benefit from most feats that are related to grappling. You can't use a barbarians thrash ability for example unless the target is grabbed (note that you can be grabbed and restrained at the same time, the grab just gets its effects overridden by restrained but is still technically there for the purpose of feats), which is something provided by grappling but not by pin in place.


Pathfinder Rulebook Subscriber

You should probably know that this feat is considered broken by the devs and will be errated. Most GMs (including me) ban it.


CaffeinatedNinja wrote:
You should probably know that this feat is considered broken by the devs and will be errated. Most GMs (including me) ban it.

Good to know, thanks!

Horizon Hunters

CaffeinatedNinja wrote:
You should probably know that this feat is considered broken by the devs and will be errated. Most GMs (including me) ban it.

Is there a source for this claim?

Also, a lot of stuff in AoE is broken. Looking at you Jalmeri Heavenseeker


Pathfinder Rulebook Subscriber
Cordell Kintner wrote:
CaffeinatedNinja wrote:
You should probably know that this feat is considered broken by the devs and will be errated. Most GMs (including me) ban it.

Is there a source for this claim?

Also, a lot of stuff in AoE is broken. Looking at you Jalmeri Heavenseeker

No, I don't have a source offhand. My understanding was it was acknowledged as being a problem and on the errata list, along with Heaven's Thunder. I know that every GM I have talked to bans it.

I mean, even looking at it, pin to the spot is the most broken feat in the game against tough enemies. It is basically an auto win against a caster, and even against a martial it at a MINIMUM eats an action and their one MAPless strike.

Horizon Hunters

I asked because it's not a good practice to say the devs have a certain point of view without proof. If it's about something that people are actually arguing about it can backfire on you.

I don't think Paizo has errata in the works for APs. They aren't rule books, they're meant to be a guideline for GMs to run a long form game. I wouldn't ever allow stuff from different APs in any games I run, unless it fits the theme of my game.


Cordell Kintner wrote:

I asked because it's not a good practice to say the devs have a certain point of view without proof. If it's about something that people are actually arguing about it can backfire on you.

I don't think Paizo has errata in the works for APs. They aren't rule books, they're meant to be a guideline for GMs to run a long form game. I wouldn't ever allow stuff from different APs in any games I run, unless it fits the theme of my game.

I keep feats and spells from APs aside as potential treasure - my players can't choose them unless they unlock them by finding them in a weird book or finding someone who can train them in that technique and so on.

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