| Zwordsman |
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Howdy preface: I am biased due to experiences with Loremaster Lore and series of different GM one shot and some inconsitencies.
For lore related RK the books do have this ruling
"Lore skills can also be used to identify their specific creature. Using the applicable Lore usually has an easy or very easy DC (before adjusting for rarity)"
This is kind of just to call out Esoteric Lore and its effect with regards to find flaw.The usually is an option of course. But if the class is going to be intended to be able to use this lore for most RK. and probably for a lot of IDing. Depending on character build (what with amount of skills/skill upgrades)
There are multiple threads that do talk about adjustments for rarity and other issues with identfying the creatures to get Antithesis and such to work at h igher levels or against more rare creatures, or unique varients thereof. While not every thama would have EsoLore it would certainly help if the DC was lowered enough (as its stuck at trained until near end game).I feel like there should be some rules expansions or more firm verbage with the DC adjustment. As lore's DC effects isnt mentioned very much in the rules I've found its often forgotten due to how less often lore comes up. but it will come up a lot more in this.
I'm also a fan of them fleshing out Recall Knowledge rules in this book. So there can be some more consistency in how they're used.