Downtime Capital Spending Limit; per PC or per party?


Rules Questions


The rules for downtime are a bit unclear as to whether the Spending Limit per Day for Goods, Influence, and Labor is a limit per character, or a limit per party.

I'm inclined to believe it's per PC, but that could lead to instances of a party pooling their limits together for utilizing capital (particularly when it comes to constructing a building). So in my game, there's a party of 5 and they're in Torch, a Large town with a limit of 25. If they pooled their limits, it would be 125, almost twice the limit of a metropolis!

However, if it's on a per party basis and PCs want to do different things with their capital, it would grind downtime construction to a halt.

Alternatively, it could be a mix of the two, per PC when the goals are unrelated, and per party when the goals are the same.

Is there an official ruling on this?


It's limited by the town.

So it's per party.

If there are 10 guys in town that can build a barn, there isn't suddenly 50 because 5 PCs need them, there are still only 10 and they can only build so fast.


Time is the best limit, crafting is c.1,000gp/day so that constrains spending in my games.

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