| b8620271 |
Helping a friend to build a tripping archer:
Fighter 1 - (Deadly Aim), (Point-Blank Shot), Human (Precise Shot)
Fighter 2 - (Rapid Shot)
Fighter 3 - (Dirty Fighting)
Fighter 4 - (Improved Trip)
Fighter 5 - (Combat Reflexes), Weapon Training 1 (Bows)
Fighter 6 - (Relentless Shot)
Fighter 7 - (Greater Trip), Advanced Armor Training (Armored Mastery (Poised Bearing))
Fighter 8 - (Ranged Trip)
Fighter 9 - (Ace Trip) Weapon Training 2 (Bows), Advanced Weapon Training (Fighter’s Tactics)
Fighter 10 - (Tandem Trip)
Fighter 11 - (Improved Precise Shot)
Fighter 12 - (Imposing Bearing)
Fighter 13 - (Weapon Focus), Advanced Weapon Training (Warrior Spirit)
Fighter 14 - (Clustered Shot)
Fighter 15 - (Manyshot)
Fighter 16 - (Weapon Specialization)
Fighter 17 - (Greater Weapon Focus), Advanced Weapon Training (Focused Weapon)
Fighter 18 - (Greater Weapon SPecialization)
Fighter 19 - Point Blank Master
Fighter 20 - (Improved Critical), Weapon Master
That's what we did so far: few basic archer feats then full on tripping before dedicate the feats to damage.
Starting stats after racial are 18/17/12/7/13/7, all stat increases on Dex
Human Racial Trait: Giant Ancestry + Trait: Bred for War + Trait: Heirloom Weapon
Driving enhancement on the bow between 5th and 6th level.
Using a bow, that already use Dex in place of Str for attack roll, the CMB for that maneuver use Dex in place of Str? A melee weapon with Weapon Finesse using Dex in place of Str for the attack rolls will have Dex in place of Str in the CMB.
What do you think? Any suggestion?
Thank you.
| avr |
The penalty for shooting someone that's prone seems like it'd get annoying. Still, locking someone down when they're too far away to do anything to you in return could be very handy.
Agile maneuvers is not useful or necessary to this character, no.
Get relentless shot after you can trip someone at range. Before is kind of sad.
The damage bonus feats at the end feel odd. The character's spent over a dozen levels being tricksy and now they're switching to a DPR machine rather than getting (e.g.) impact critical shot or other tricks?
| b8620271 |
The damage bonus at the end will work for the AoO. Said that, I was thinking that the same effect, even better a level 20, can be achieved removing the Weapon Specialization feats and Point Blank Master and adding the Snap Shot feat tree enabling a routine like: enemy closes from 10ft. to 5ft., AoO, Trip attempt, if successful AoO from Greater Trip and Relentless Shot triggers. Now the enemy can crawl or stand up, generating a new AoO o ends his turn 5ft. from me. Next round I can move 5ft. back if needed and attack another enemy on the field, having the first one still threatened and ready to generate a new AoO.
| b8620271 |
At level 13 infact I can take Weapon Specialist in place of Warrior Spirit and obtain 3 out of 4 of the Weapon Focus/Specialization feats.
Do you know any other of these feats where I have to choose a type of weapon a part Improved Critical?
Then still at level 13 I can select Advanced Weapon Training as feat and take back Warrior Spirit.
Now I have three free feats for the Snap Shot feat tree, can maintain Point Blank Master at level 19 and eventually open the level 20 option plus one more feat where I have to choose a type of weapon if wearing the Gloves of Dueling.