
Seisho |
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Inspired by a comment in another Thread
Warpriest
1st Level: You're trained in light and medium armor and in martial weapons. You gain the shield block general feat and if your deities weapon is simple the Deadly Simplicity lvl 1 feat.
You reduce your spell progression to the Bounded Spellcasting Progression (as Magus). The highest Level for your divine font is equal to your highest Spell Level. The number of Charges for the divine font is equal to your charisma modifier.
5th Level You gain Weapon Expertise
7th Level You gain Weapon Specialisation and unlock the critical specialisation for your deities favoured weapon
11th Level You gain Medium Armor Expertise, your gain expert rank in divine spell dcs and attack rolls
13th Level You gain Weapon Mastery
15th Level You gain the Juggernaut and greater Weapon Specialisation Class features
17th Level You gain Medium Armor Mastery
19th Level You gain Master Spellcasting
Additional Feats:
Arsenal of the Righteous
Prereq: Warpriest Doctrine, Level 6
You have trained in more weapons then just the one of your deity and know how to get an edge with them. You can use the critical specialisation effects with all Weapons you are at least Expert with.
Smite Good/Smite Evil
Prereq: Following a Deity of the opposed Alignment; Warpriest Doctrine
effect as Champion
Warrior Muse
1st Level: You gain the Martial Performance feat. You add Fear to your spell repertoire.
You reduce your spell progression to the Bounded Spellcasting Progression (as Magus).
5th Level You gain Weapon Expertise. You gain one 1st level Spellslot to cast fear with.
7th Level You gain Weapon Specialisation and unlock the critical specialisation for simple and martial weapon
11th Level You gain Light Armor Expertise, your gain expert rank in occult spell dcs and attack rolls. You gain a third level spell slot
13th Level You gain Weapon Mastery
15th Level You gain the greater Weapon Specialisation Class features
17th Level You gain Light Armor Mastery
19th Level You gain Master Spellcasting
Eldritch Trickster Racket
1st Level: You gain access to bounded spellcasting of one tradition of your choice. You may choose a different key ability score based on your tradition. Wisdom if you choose divine or primal, Intelligence of you pick Arcane or Occult, Charisma if you pick arcane or Primal.
You do not gain a skill feat. Instead you gain a skill feat the 2nd Level and every 2 levels thereafter like other classes.
2nd Level: You do not gain a skill increase, instead you gain your first skill increase on level 3 and every second level thereafter. You gain access to the Magical Trickster Class feat instead of on Level 4.
If you choose Minor Magic you gain 2 additional cantrips from the same tradition as your chosen one..
11th Level: You gain expert Spellcasting
19th Level: You gain Master Spellcasting
sidenote: this is an admittedly rather swiftly made conversion and as I progressed in writing it so did my tiredness.
I still think these should be fairly balanced (rough estimation without playtesting) and would love to hear some feedback and ideas how to possibly improve on them

AlastarOG |

I pretty much went with the advancement of the magus
since the classes mostly become martials with some magical support, giving them the regular martial progression for those things just seemed to be right
I'll have to see how wave casting ended up then.
From what I understand of it you might actually be right.

AlastarOG |

After reviewing the magus, I have to concur that this is in fact balanced.
I am angling towards doing a revival of the final chapter of Return of the Runelord in PF2E and one of the players was a warpriest.
Might get a chance to test it then.
Maybe add something like the Magus Studious spell feature? in the flavor of warpriest, giving it very specific helpful spells like true strike, heroism, air walk, circle of protection?
Or an ability to burn a divine font spell in order to quicken cast a spell?