How do folks like the RP to Class Feature option?


Evolutionist Class


Howdy!

Just curious how folks feel about this. Being able to pay RP to get evo points.

Off hand I do infact like it. I do think its too expensive at a 1:1 and later 1:2. I feel like it should increase when the pool total amount increases.
Resolve are quite valuable after all.
Overall it feels too expensive and a bit too slow as an option for me. Ultimately it makes the class have a harder time with multiple fights over a day, making it act, in some odd fashions as a long rest class like a caster. As it draws on the same pool as "staying alive" but does not have a lasting effect when used.

As an unrelated note. I really think I do like the idea of classes having RP options to fuel potent combos or some such.
I find myself really wish that Witchwarper's could use Infinite worlds at max level they can currently access by paying with an RP. (Off hand I would personally do this quite a lot more often than I would pay a slot at that level!)

Or that biohacker's could quick create a batch of hacks in a fight as a full round action with it.

Weird little details like that. So overall I do like the idea of RP tied to class fuel more directly like the Evo class; but I think it should always be an option not required steam to fuel the class. A comodity to fuel special combos is neat.

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It's rough at low levels, but I found it useful to occasionally spend RP. However, I also played in a quest series so...


Quest series? Is that like an Adv Path? or a series of one shots?

It kind of reminds me, in a way of Kineticists from Pathfinder. Which makes me wonder how useful or not being able to spend a move action to gather an evolution point (which locks out a full attack) like Kineticist's Gather Energy would work.

Similiar to the resolve spending but eating action economy instead of resolve.

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I haven't had much highlevel starfinder in general. I wonder how the RP cost feels up there.

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Zwordsman wrote:
Quest series? Is that like an Adv Path? or a series of one shots?

Quests are 1-hour adventures in Starfinder Society. I played in a collection of five of them and got my Resolve back at the end of each quest.

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