| Zwordsman |
Howdy!
Just curious how folks feel about this. Being able to pay RP to get evo points.
Off hand I do infact like it. I do think its too expensive at a 1:1 and later 1:2. I feel like it should increase when the pool total amount increases.
Resolve are quite valuable after all.
Overall it feels too expensive and a bit too slow as an option for me. Ultimately it makes the class have a harder time with multiple fights over a day, making it act, in some odd fashions as a long rest class like a caster. As it draws on the same pool as "staying alive" but does not have a lasting effect when used.
As an unrelated note. I really think I do like the idea of classes having RP options to fuel potent combos or some such.
I find myself really wish that Witchwarper's could use Infinite worlds at max level they can currently access by paying with an RP. (Off hand I would personally do this quite a lot more often than I would pay a slot at that level!)
Or that biohacker's could quick create a batch of hacks in a fight as a full round action with it.
Weird little details like that. So overall I do like the idea of RP tied to class fuel more directly like the Evo class; but I think it should always be an option not required steam to fuel the class. A comodity to fuel special combos is neat.
| Zwordsman |
Quest series? Is that like an Adv Path? or a series of one shots?
It kind of reminds me, in a way of Kineticists from Pathfinder. Which makes me wonder how useful or not being able to spend a move action to gather an evolution point (which locks out a full attack) like Kineticist's Gather Energy would work.
Similiar to the resolve spending but eating action economy instead of resolve.
---------
I haven't had much highlevel starfinder in general. I wonder how the RP cost feels up there.