Forum Game / PF2 Conversion idea


Conversions

Scarab Sages

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So I just got this wild idea and I wanted to throw it out there. I didn't know which forum to put it in, but this seemed like a least one that kinda fit.

Playing through Baldur's Gate 1&2 EE recently and I was struck with the idea: how would some of these iconic companion characters be realized in Pathfinder 2?

So I came up with this idea. As a lark, I though why don't we generate some of the companion characters (Minsc, Khalid, Edward, Mazzy Fenten, etc.) as if they were PF2 characters? No need to make them too 'exactly similar,' just get the meat of the character down. If their stats are different or even their class is different, that's fine, just come up with an idea on how to build them out. Make them level 6 if they are from baldur's gate 1 (or siege of Dragonspear) or Lvl 10 if they are from Baldur's Gate 2. I'm going to start out with one of my favorite characters that gets NO love from the community: Anomen Delryn from BG2.

Ancestry: Human
Heritage-Versitile-Fleet
Ancestry Feat: Haughty Obstinacy
Ability Boosts (Human)+2 Strength, +2 Wisdom
Background: Squire (+Strength, +2 Constitution, Heraldry Lore, Athletics, Armor Assist)
Class: Fighter (AoO, Shield Block, 1st level Fighter Feat-Sudden Charge)
4 free ability boosts: Strength, Con, Int, Wisdom
Skills at First Level: Athletics, Heraldry Lore (BG), Acrobatics (Class), Society, Intimidation, Religion, Crafting (3+Int mod from class, free)

Level 2-Cleric Dedication Feat (Religion Skill-> Merchentile Lore), Skill Feat-Courtly Graces
Level 3-Bravery, General Feat-Toughness, Skill Increase-Society
Level 4-Cleri Dedication-Basic Cleric Spellcasting, Skill Feat-Additional Lore Athkatla Absolom Lore (becomes expert due to Additonal Lore mechanics
Level 5-Ability Boosts (Str +1, Con+2, Wis +2, Chr +2)Weapon Mastery (Clubs), Skill Increase-Crafting, Ancestry Feat-Sense Allies
Level 6- Cleric Dedication-Divine Breadth, Skill Feat-Connections
Level 7- Battlefield Surveyor, General Feat-Expeditious Search, Skill Increase-Society (Master), Weapon Sepcialization, (Addl lore-Absolom also levels up to master)
Level 8-Class Feat-Reactive Shield, Skill Feat-Quick Repair
Level 9-Ancestry Feat-Hardy Traveler, combat flexibility, juggernaut, Skill Increase-Athletics
Level 10-Ability Boosts (Str +1, Con +2, Wis+2, Chr +2), Fighter Feat-Combat Reflexes, Skill Feat-Additional Lore (Geneology Lore)(Automatically becomes Master)

Total
Anomen Delryn (Originally LN, then LG Fighter with the Cleric of Ma'at Dedication)
AC: 28 (30 with shield) HP: 158, Speed 25 (-5 from armor, +5 from Fleet)
Fort (Master, success=crit success): +21 Ref (expert):+15(+18 vs AOE Ref saves), Will Saves (expert, vs. mind control/fear success=crit success)+19 (Fire Resist 5)
Perception +20 (+22 for initiative)
Str: 20, Dex: 10, Con 18, Int: 12, Wis: 18, Chr: 14
To Hit with +1 Striking Disruptive Mace: +22 (2d8+8)
To hit with sling: +1 striking sling: +15 (2d4+4)
Skills: Acrobatics +12, Athletics +17, Crafting (Expert) +15, Intimidate +14, Religion +16, Society(Master)+17, Heraldry Lore +13, Merchentile Lore +13, Absolom Lore (Master)+17, Geneology Lore(Master) +17
Spells: 3rd Level-Heal (level 3)
2nd Level-Restoration
Spells: 1st Level-Heal (Level 1)x2
Cantrips:Light, Read Aura, Stabalize
Equipment: Lesser Sturdy Steel Shield, +1 Resiliant Fire Resistant Plate Mail, +1 Striking Disruptive +1 Striking Mace, +1 Striking Sling, Wand of Restoration (4th level), Crafting kit, other treasures.

Reasoning:
So Anomen is clearly human, and he starts off rather egotistical so haughty obstenency was an obvious choice for him. I made him fleet just because in BG2 being in heavy armor doesn't seem to slow you down at all. Honestly, a lot of backgrounds would have fit: Warrior, Martial Disciple, Merchentile (From his father) but honestly, squire made the most sense, as that is what he actually CARED about.

The only other thing to think about was do I make him a cleric with fighter dedication, or a fighter with cleric dedication. Honestly, I had to weigh it out. He runs around in plate mail and has warrior level high strength, and when I used him, I basically keep him as a healing battery so I decided fighter was the way to go, though I could ABSOLUTELY see someone making a warpriest version of him with Sentinel dedication and high strength to get him into full plate. I chose to have him keep ahold of his (specialized) mace from the game instead of giving him a sword, as that just felt right. I know 2e Anomen CAN use a sword, but BG Anomen cannot so I just stuck with Mace.

I had to switch stuff out. Anomen is fairly knowledgable about Athkatla (especially the upper crust of society) so I traded that out for Absolom lore in Golarian, and the closest god in Golarian to HELM that I could find is Ma'at. This also lets him move from his base alignment (LN) to LG when the PC convinces him not to revenge-kill someone based on circumstantial evidence. For those that like to see him fall to CN? I dunno, gonna have to find another god out there.

I didn't bother figuring out all his equipment, I just found a good mace for him, a good set of Plate armor, a decent shield, and threw in a wand that he could use to heal people. I may have made some mistakes, but it was kinda a 'throw it in at the last moment' kinda thing.

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