
Alphavoltario |

Making a Warpriest focusing on close weapons, namely the Dwarven Warshield. I'm not really finding anything great in terms of feats outside of basic shield feats (such as Shield Focus, Improved Shield Bash, and Greater Shield Focus) and possibly Two-Weapon Fighting (since Warshield does better in pairs).
Race is human with Adoptive Parentage alternate trait.
Blessings are Artifice and Protection (Torag).
Pairing with a Phantom Blade Spiritualist.
25 Point Buy:
STR 14
DEX 15
CON 14
INT 14
WIS 14
CHA 10
Any suggestions for feats or any changes that could be made to improve upon this?

avr |

25 point buy can get you 5 14s and a 10, but not a 15, 4 14s and a 10. OTOH human gives you a +2 which could make one of those 14s a 16. Also I'd try to get my chosen attack bonus stat, whichever that is, up to at least 16 rather than making every ability score moderate.
On feats remember that phantom blade's spell combat still requires a hand free. TWF isn't easily compatible. Being psychic doesn't save them from that.
Some other feats that may interest you: shield master (lets you use the armor enhancement bonus of the shield as a weapon enhancement bonus), its prereq shield slam (free bull rushes; you may also want bull rush feats like crushing impact) or else shield snag (free disarms; you may want disarm feats like wrist grab), stumbling bash, weapon trick (any of 3 options seem possible, and remember the prereq feats for the tricks), quicken blessing, and I think craft magic arms and armor would be highly appropriate.

Alphavoltario |

25 point buy can get you 5 14s and a 10, but not a 15, 4 14s and a 10. OTOH human gives you a +2 which could make one of those 14s a 16. Also I'd try to get my chosen attack bonus stat, whichever that is, up to at least 16 rather than making every ability score moderate.
On feats remember that phantom blade's spell combat still requires a hand free. TWF isn't easily compatible. Being psychic doesn't save them from that.
Some other feats that may interest you: shield master (lets you use the armor enhancement bonus of the shield as a weapon enhancement bonus), its prereq shield slam (free bull rushes; you may also want bull rush feats like crushing impact) or else shield snag (free disarms; you may want disarm feats like wrist grab), stumbling bash, weapon trick (any of 3 options seem possible, and remember the prereq feats for the tricks), quicken blessing, and I think craft magic arms and armor would be highly appropriate.
Actually redid my scores because I did them from memeory made them 1 point below 25.
STR 14DEX 15
CON 15 (13 + Human+2)
INT 14
WIS 14
CHA 10
Don't need a spare hand if I'm not casting spells. TWF is for doubling up on Dwarven Warshield, which adds an extra point of shield AC to the higher Shield Bonus of the two, giving the extra attack option if needed on a full-attack (might go Improved, but Greater might be a bit much). Phantom Weapon is for a rotating damage die/ damage type (and Intelligent Weapon, because I enjoy on hand NPCs). Spell Combat is going to be a separate combat style so I'm not one-trick-pony 'ing fights. Makes approaching different types of encounters a bit easier.
I will look into those feats though, I haven't had much luck with anything out of the ordinary for melee builds (power attack, combat reflexes, improved initiative, etc.)

avr |

If you don't want those feats and you want an NPC and the ability to switch damage types, both of those can be done by feats (versatile weapon for the latter, wasp familiar or iron will/familiar bond for the former) which would let you replace phantom blade entirely.
Spell combat is one of the two biggest things of the phantom blade and if you won't be using it taking the class is a bit dubious IMO. Especially if your attack stat is a 14, that'd make me want full BAB or some such attack bonus.

Alphavoltario |

If you don't want those feats and you want an NPC and the ability to switch damage types, both of those can be done by feats (versatile weapon for the latter, wasp familiar or iron will/familiar bond for the former) which would let you replace phantom blade entirely.
Spell combat is one of the two biggest things of the phantom blade and if you won't be using it taking the class is a bit dubious IMO. Especially if your attack stat is a 14, that'd make me want full BAB or some such attack bonus.
Well Phantom Blade will also be a backup weapon as well, familiars have a tendency to die in my DM campaigns, so backup weapon with ability to turn into practically any weapon is nice to have (when the party gets knocked out, but not outright killed, we're usually captured and stripped of gear. If enemy is particularly evil, familiars will die.)
The extra early level spells are kinda another reason why I'm there, also DM is doing half progression for secondary class (doesn't want power builds despite majority of group liking wierd gimmicky builds), so I likely wont be getting much out of whatever I use as my secondary class.