Sixth Pillar [Builds]


Advice


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I was looking at the archetype and felt interesting.

Maneuvering Spell for example, feels excellent for an eldritch trickster.

in adjunct, feats seem balanced, especially given the level you get them, because you are forced to make tough renounces to get them.

Apart from the Eldritch Trickster, A Irori Cloistered Cleric could achieve a better combat proficiency than a warpriest, who's going to get it only at lvl 19 ( though the warpriest will be better from lvl 7 to 10 ). Kinda silly but whatever.


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Just going to note that the proficiency increases are slated for errata.

I like it for a build that focuses on touch spells. Maneuvering Spell seems decent, basically Skirmish Strike for spells, Touch Focus is cool to touch and Disintegrate or something.


Guntermench wrote:
Just going to note that the proficiency increases are slated for errata.

Which part?

The lvl 16 feat meant to give pure spellcasters master unarmed expertise? If so, thanks god!


The level 16 feat that gives master is being flat removed I think he said, and getting expert in the dedication is also being looked at.

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