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I could be wrong but...
I remember it said that that AP assumes all the characters are some sort of casters so they will all have the free archetype build. So you can play a fighter if you want you just choose something like having a wizard archetype. I believe it will be sanctioned for PFS so that leaves what will be done with the characters. Some options I've considered:
One: GM makes sure that all characters are casters in order to play.
Two: the characters loose the free archetype stuff after leaving those adventurers
three: a special boon to make free archetype characters with them having greater weight for calculating challenge points.
four: not caring/dropping the magic school part of it
five: something I have not thought up.
I would like to see how this is solved. (I'm hope it is the third option I thought up)
One problem is if you the AP assumes free archetype and the characters are not they will be (slightly) underpowered being standard PCs. If all are full casters your front lines will collapse like wet tissue paper.
I really look forward to playing and running Strength of Thousands
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Second Edition Adventure Paths have all been sanctioned for Adventure Mode only -- which means that the characters that play the adventure path are NOT the same as the PFS characters that are assigned credit. GMs are free to use whatever character rules they wish within the framework of Pathfinder Second Edition.
So if the adventure path suggested/recommends/encourages free archetype, GMs would be allowed to follow that. There's no problem.
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To elaborate a bit further on Eric's answer and to address individual suggestions you made:
As said, GM is free to do whatever they want, because players won't be playing their society characters.
One: GM makes sure that all characters are casters in order to play.
-If it were- a society scenario and players had to play their society characters, a society GM May Not Ban legal character options. As a society GM, you can't simply state that "I'll allow only caster characters in this game". (Since it's an Adventure Path, you can freely do this - it's not a society scenario)
Two: the characters loose the free archetype stuff after leaving those adventurers
If it were a society scenario and players were playing their society characters, you aren't allowed to simply give PC's extra stuff for the duration of the scenario, unless the scenario specifically says to do so.
three: a special boon to make free archetype characters with them having greater weight for calculating challenge points.
This would actually be an interesting boon to see - free archetype or ancestral paragon variant for a character, but character counts as 1 level higher for challenge point calculations? I'd be interested in trying something like this, no idea how well it would work in practice.
four: not caring/dropping the magic school part of it
If we were talking about a society scenario, a society GM would not be allowed to just drop a portion of the scenario rules/adventure just because they didn't care for it.