Kitsune Oracle


Advice


When creating my Kitsune Oracle (life) on a pathfinder phone app it gives a +4 bonus to heal when 1 skill point is added. Why is that? I can't find any listed bonuses on heal checks when a skill point is added.

It also makes spellcraft a +6 when 1 skill is added to it.

Any and all help appreciated.

Liberty's Edge

Wrong edition forum area, flagging.

That said this is coming from the 1 point you invested plus another +3 from Heal being a Class Skill for your PC.

Spellcraft is also a Class skill and would gain the +3 bonus and I'm assuming you have a +2 Int Mod making 2+3+1= total of +6 for Spellcraft.


Themetricsystem wrote:

Wrong edition forum area, flagging.

That said this is coming from the 1 point you invested plus another +3 from Heal being a Class Skill for your PC.

Spellcraft is also a Class skill and would gain the +3 bonus and I'm assuming you have a +2 Int Mod making 2+3+1= total of +6 for Spellcraft.

Thanks. Sorry for the incorrect area post. I thought I selected just Pathfinder not 2e. 0.0'

Where would I reference the class bonus?


Magyk1953 wrote:
Themetricsystem wrote:

Wrong edition forum area, flagging.

That said this is coming from the 1 point you invested plus another +3 from Heal being a Class Skill for your PC.

Spellcraft is also a Class skill and would gain the +3 bonus and I'm assuming you have a +2 Int Mod making 2+3+1= total of +6 for Spellcraft.

Thanks. Sorry for the incorrect area post. I thought I selected just Pathfinder not 2e. 0.0'

Where would I reference the class bonus?

Do all trained skills get a class bonus?

Liberty's Edge

The Oracle's class skills are Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (history) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).

An oracle with the life mystery adds Handle Animal, Knowledge (nature), and Survival to her list of class skills.

Any Class Skill that has at least one point invested in it gains the base +3 Class Skill bonus to the total.

Class Skills rules on the Archive.


Themetricsystem wrote:

The Oracle's class skills are Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (history) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).

An oracle with the life mystery adds Handle Animal, Knowledge (nature), and Survival to her list of class skills.

Any Class Skill that has at least one point invested in it gains the base +3 Class Skill bonus to the total.

Class Skills rules on the Archive.

Just to clarify, all skills can be used but trained skills gain a +3 bonus in any class?


When you are trained in a Class skill you gain the +3 class bonus. Effectively this is a math balance to account for the fact in 3.5 you would gain 4x skill points at level 1 and could start with 4 ranks in each skill and then +1/level after that.

To break it down:
Any skill, untrained: 0 ranks, no bonus
Class skill, trained: 1 rank + 3 class bonus
Cross-class skill, trained: 1 rank, no bonus

('no bonus' of course excludes your ability scores and other non-class bonuses such as from your feats, traits, or species, which may apply)


Magyk1953 wrote:
Just to clarify, all skills can be used but trained skills gain a +3 bonus in any class?

Dredging up 3.5/PF1 rules, I think it already had trained vs. untrained actions. So if you don't have any skill ranks in a skill you can only do the untrained actions.

Also be aware of the trap option of only putting a few ranks in a skill. One point will let you do the trained-only actions of the skill, but it won't give you enough of a bonus to be relevant at higher levels. When the DC is 38, a +6 bonus won't mean much.


breithauptclan wrote:
Magyk1953 wrote:
Just to clarify, all skills can be used but trained skills gain a +3 bonus in any class?

Dredging up 3.5/PF1 rules, I think it already had trained vs. untrained actions. So if you don't have any skill ranks in a skill you can only do the untrained actions.

Also be aware of the trap option of only putting a few ranks in a skill. One point will let you do the trained-only actions of the skill, but it won't give you enough of a bonus to be relevant at higher levels. When the DC is 38, a +6 bonus won't mean much.

What is the difference between trained and untrained actions?

If a character is untrained in Knowledge Arcana and puts a skill point in it then the total points would be int+1=total bonus, right?


Sibelius Eos Owm wrote:

When you are trained in a Class skill you gain the +3 class bonus. Effectively this is a math balance to account for the fact in 3.5 you would gain 4x skill points at level 1 and could start with 4 ranks in each skill and then +1/level after that.

To break it down:
Any skill, untrained: 0 ranks, no bonus
Class skill, trained: 1 rank + 3 class bonus
Cross-class skill, trained: 1 rank, no bonus

('no bonus' of course excludes your ability scores and other non-class bonuses such as from your feats, traits, or species, which may apply)

Do trained skills only get a +3 bonus on the first skill point taken or do they get a +3 every time you take a skill point in it?


Magyk1953 wrote:
breithauptclan wrote:
Magyk1953 wrote:
Just to clarify, all skills can be used but trained skills gain a +3 bonus in any class?

Dredging up 3.5/PF1 rules, I think it already had trained vs. untrained actions. So if you don't have any skill ranks in a skill you can only do the untrained actions.

Also be aware of the trap option of only putting a few ranks in a skill. One point will let you do the trained-only actions of the skill, but it won't give you enough of a bonus to be relevant at higher levels. When the DC is 38, a +6 bonus won't mean much.

What is the difference between trained and untrained actions?

If a character is untrained in Knowledge Arcana and puts a skill point in it then the total points would be int+1=total bonus, right?

It looks like I was remembering slightly wrong. The skills themselves are either trained only or not.

Knowledge including Knowledge(arcana) is trained only. So there are no actions that you can use without any training at all. You will need to put at least one rank in it in order to use the skill at all.

For comparison Acrobatics is not trained only. So you can use any of the actions untrained. Not that this will work for anything other than level 1 or 2 tasks.

And the +3 'class skill' bonus is only applied once.

So for example:

+3 (INT bonus)
+1 (ranks at level 1)
+3 (class skill bonus)
for a total of +7

or

+2 (INT bonus)
+6 (ranks at level 6)
+0 (class skill bonus for non-class skill)
for a total of +8

And of course modified further by additional feats, spells, or equipment.


Forgot a scenario in the examples.

+1 (INT bonus)
+0 (no skill ranks)
+0 (class skill bonus doesn't apply if untrained, even if you have it)
for a total of +1.


breithauptclan wrote:
Magyk1953 wrote:
breithauptclan wrote:
Magyk1953 wrote:
Just to clarify, all skills can be used but trained skills gain a +3 bonus in any class?

Dredging up 3.5/PF1 rules, I think it already had trained vs. untrained actions. So if you don't have any skill ranks in a skill you can only do the untrained actions.

Also be aware of the trap option of only putting a few ranks in a skill. One point will let you do the trained-only actions of the skill, but it won't give you enough of a bonus to be relevant at higher levels. When the DC is 38, a +6 bonus won't mean much.

What is the difference between trained and untrained actions?

If a character is untrained in Knowledge Arcana and puts a skill point in it then the total points would be int+1=total bonus, right?

It looks like I was remembering slightly wrong. The skills themselves are either trained only or not.

Knowledge including Knowledge(arcana) is trained only. So there are no actions that you can use without any training at all. You will need to put at least one rank in it in order to use the skill at all.

For comparison Acrobatics is not trained only. So you can use any of the actions untrained. Not that this will work for anything other than level 1 or 2 tasks.

And the +3 'class skill' bonus is only applied once.

So for example:

+3 (INT bonus)
+1 (ranks at level 1)
+3 (class skill bonus)
for a total of +7

or

+2 (INT bonus)
+6 (ranks at level 6)
+0 (class skill bonus for non-class skill)
for a total of +8

And of course modified further by additional feats, spells, or equipment.

How do you know what skills you can use untrained? is it only when you put a skill point in an untrained skill or is it dependent on what skills you are using, untrained?


Magyk1953 wrote:
How do you know what skills you can use untrained? is it only when you put a skill point in an untrained skill or is it dependent on what skills you are using, untrained?

It is defined for the skill itself.

"Spellcraft (Int; Trained Only)"

It is the 'Trained Only' part of the skill title.

There is also a table Here that lists them all out. One of the columns is 'Untrained', which tells you if you can use the skill without training.

Once you put one rank into a skill, you are considered Trained in that skill and can attempt the actions and checks for that skill even for Trained Only skills. If you have zero ranks in a skill, then you are untrained in the skill. If the skill does not require Trained, then you can still attempt the actions and checks. But if the skill does require Trained, then you cannot (though I thought that there were some exceptions. My memory is a bit hazy on it though).


breithauptclan wrote:
Magyk1953 wrote:
breithauptclan wrote:
Magyk1953 wrote:
Just to clarify, all skills can be used but trained skills gain a +3 bonus in any class?

Dredging up 3.5/PF1 rules, I think it already had trained vs. untrained actions. So if you don't have any skill ranks in a skill you can only do the untrained actions.

Also be aware of the trap option of only putting a few ranks in a skill. One point will let you do the trained-only actions of the skill, but it won't give you enough of a bonus to be relevant at higher levels. When the DC is 38, a +6 bonus won't mean much.

What is the difference between trained and untrained actions?

If a character is untrained in Knowledge Arcana and puts a skill point in it then the total points would be int+1=total bonus, right?

It looks like I was remembering slightly wrong. The skills themselves are either trained only or not.

Knowledge including Knowledge(arcana) is trained only. So there are no actions that you can use without any training at all. You will need to put at least one rank in it in order to use the skill at all.

For comparison Acrobatics is not trained only. So you can use any of the actions untrained. Not that this will work for anything other than level 1 or 2 tasks.

And the +3 'class skill' bonus is only applied once.

So for example:

+3 (INT bonus)
+1 (ranks at level 1)
+3 (class skill bonus)
for a total of +7

or

+2 (INT bonus)
+6 (ranks at level 6)
+0 (class skill bonus for non-class skill)
for a total of +8

And of course modified further by additional feats, spells, or equipment.

Nitpicking slightly, but this isn't 100% correct. Some skills do still have trained and untrained uses in Pathfinder, though they're fairly narrow in application. If you scroll down to the section on Knowledge where it explicitly writes out the response to whether or not it can be used untrained, the text notes that you can succeed at untrained Knowledge checks as long as the DC is 10 or lower. This is primarily used, in my experience, to simulate "common sense" types of situations (most people may not have a rank in Knowledge (Nobility), but most people could probably tell you the family name of the neighboring territory's duke, which could be around DC 3 for someone living there).

Survival also explicitly calls out differences between trained and untrained. Untrained users of the skill can follow tracks up to DC 10, but not higher. Additionally, anyone trained in the skill is always aware of true north (which is a bit strange given that Know Direction is a cantrip/orison, but it is part of the rules text).


LunarVale wrote:
Nitpicking slightly, but this isn't 100% correct. Some skills do still have trained and untrained uses in Pathfinder, though they're fairly narrow in application.

Cool. I thought I remembered something like that. But it has been a while since I've played 3.5. And I have only played Pathfinder briefly (right before the PF2 playtest came out).

LunarVale wrote:
Additionally, anyone trained in the skill is always aware of true north (which is a bit strange given that Know Direction is a cantrip/orison, but it is part of the rules text).

Yeah, Know Direction is rather useless. Especially for Druid. Maybe for Occultist if there isn't someone in the party that has Survival trained...


Yeah, Know Direction is rather useless. Especially for Druid. Maybe for Occultist if there isn't someone in the party that has Survival trained...

Thanks for all the help. I didnt realize how complicated skills used to be. lol I was introduced to dnd at 4e.

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