Character help for Malevolence


Pathfinder Second Edition General Discussion


I wanna play a caster in a friend's upcoming run of malevolence and I was wondering what would be better for the campaign between wizard or occult witch. Wizard would probably be a dude looking to scribe lore and investigate the occult. The witch would be someone drawn there by their patron.


It's hard to say anything since the adventure isn't out yet, so nobody has read it, but my guess is the Occult spell-list would be very useful in a haunted house. Then again, I'm sure every class can find its chance to shine in the module. Do you know what kind of characters the other players will be making?


JackieLane wrote:
It's hard to say anything since the adventure isn't out yet, so nobody has read it, but my guess is the Occult spell-list would be very useful in a haunted house. Then again, I'm sure every class can find its chance to shine in the module. Do you know what kind of characters the other players will be making?

Shield champion, precision melee ranger, investigator I think, and one undecided


WWHsmackdown wrote:
I wanna play a caster in a friend's upcoming run of malevolence and I was wondering what would be better for the campaign between wizard or occult witch. Wizard would probably be a dude looking to scribe lore and investigate the occult. The witch would be someone drawn there by their patron.

Could do a mix of the two and go Rune Witch. Your Investigator would appreciate Discern Secrets.

If you are wanting occult Witch because it is more distinct from the Wizard, Curse and Fate are solid choices. Night is mediocre unless you are running a stealth-heavy campaign or party - which it doesn't look like you are. Baba Yaga is amusing, but not that powerful. And it is rare.

In any case, comparison between Wizard and Witch comes down to: Wizard has more magic power, Witch has more flexibility. Occult Witch can heal reasonably well using Sooth and/or Life Boost. Arcane Witch less so since the only option is Life Boost. Wizard has more spell slots. Witch has more focus spells (though they aren't always great spells. depends on the specifics of the game and party). Wizard can either get better control of spell slots or better use from staves. Witch gets a more powerful familiar by default - though having a familiar could be good or bad depending on GM.

Dark Archive

breithauptclan wrote:
WWHsmackdown wrote:
I wanna play a caster in a friend's upcoming run of malevolence and I was wondering what would be better for the campaign between wizard or occult witch. Wizard would probably be a dude looking to scribe lore and investigate the occult. The witch would be someone drawn there by their patron.

Could do a mix of the two and go Rune Witch. Your Investigator would appreciate Discern Secrets.

If you are wanting occult Witch because it is more distinct from the Wizard, Curse and Fate are solid choices. Night is mediocre unless you are running a stealth-heavy campaign or party - which it doesn't look like you are. Baba Yaga is amusing, but not that powerful. And it is rare.

In any case, comparison between Wizard and Witch comes down to: Wizard has more magic power, Witch has more flexibility. Occult Witch can heal reasonably well using Sooth and/or Life Boost. Arcane Witch less so since the only option is Life Boost. Wizard has more spell slots. Witch has more focus spells (though they aren't always great spells. depends on the specifics of the game and party). Wizard can either get better control of spell slots or better use from staves. Witch gets a more powerful familiar by default - though having a familiar could be good or bad depending on GM.

And my favorite thing, Witch can blow up their familiar with Final Sacrifice and then get it back the next day. I have a witch/familiar dynamic where neither likes the other very well, but they're stuck with each other. Very fun RP and mechanics.

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