| PlantThings |
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"You can't mitigate, reduce, or remove the effects of your oracular curse by any means other than Refocusing and resting for 8 hours."
It looks like you can't ignore/mitigate all effects of your curse, not just the harmful effects. That's pretty neat since it means the beneficial effects of your curse are just as impossible to counter. Does that sound right?
If it does work this way, I have an Ancestors mystery question. Can you use a skill with Assurance and still get the status bonus to skill checks while under the skillful ancestral influence? Does Assurance count as ignoring your curse effects, which the curse won't allow, in this context?
| Deth Braedon |
Does Assurance count as ignoring your curse effects, which the curse won't allow, in this context?
no
that is not what Assurance doesYou can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers).
| Castilliano |
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Now I'm wondering, does "gaining electricity resistance" (through a variety of sources, like "being a kind of Tengu" for example) mitigate the tempest mystery curse and thus not apply?
Or are "gaining weakness" and "gaining resistance" sufficiently distinct even though one undoes the other?
Not getting rid of a Weakness (due to a Curse) isn't the same as not being able to gain Resistance.
So you'd have both, and I'd apply the Weakness first to make sure it counts so if you had a higher Weakness than Resistance, it'd always trigger and not be blocked by the Resistance nullifying the triggering damage beforehand.---
As for Assurance, it's not that the Status bonus is being subtracted from the initial formula for determining success, it's that Assurance uses a completely different formula which doesn't factor in a Status bonus at all.
If Assurance were phrased as subtracting the Curse's benefits/Status bonus (and the other bonuses), then maybe there'd be an argument, but it doesn't.
| PlantThings |
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no
that is not what Assurance does
So it's not ignoring the status bonus effect because it's a different formula altogether? The new "10 + your proficiency bonus" formula does not allow the status bonus to fit in the first place. Is that right?
Now I'm wondering, does "gaining electricity resistance" (through a variety of sources, like "being a kind of Tengu" for example) mitigate the tempest mystery curse and thus not apply?
Or are "gaining weakness" and "gaining resistance" sufficiently distinct even though one undoes the other?
Considering the example the books gives, concealed being ignored through an effect like true strike, I think the mitigation needs to directly reference the effect its trying to mitigate. I think the distinction between weakness and resistance is exactly what makes it work together. I think an effect would have to say "reduce the weakness" and "loses its weakness" to count as mitigating the electricity weakness. In the same vein, opposing bonuses and penalties should still work normally on Oracles
I think that's why I ask about Assurance since it feels a like an inbetween circumstance to me.
| Deth Braedon |
The new "10 + your proficiency bonus" formula does not allow the status bonus to fit in the first place. Is that right?
that does not seem to me to be a proper phrasing of what is going on
if you do not have the Assurance:[skill being used feat], you
- roll a die, (various details excluded for brevity), have a result, which you then use to determine effects of using that skill
if you do have the Assurance:[skill being used feat], then you have two choices:
- the above, which is the one you would select if you want to have a status modifier included
or
- a fixed value for your result, which you then use to determine effects of using that skill
and this choice is yours
are there semantic options available to change what that fixed number is?
this seems a rather odd notion to me; doubly so given there is an option available to do what is being asked (include a class feature based modifier in the result)
| Xenocrat |
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This is actually defined on CRB 451.PossibleCabbage wrote:Now I'm wondering, does "gaining electricity resistance" (through a variety of sources, like "being a kind of Tengu" for example) mitigate the tempest mystery curse and thus not apply?
Or are "gaining weakness" and "gaining resistance" sufficiently distinct even though one undoes the other?
Not getting rid of a Weakness (due to a Curse) isn't the same as not being able to gain Resistance.
So you'd have both, and I'd apply the Weakness first to make sure it counts so if you had a higher Weakness than Resistance, it'd always trigger and not be blocked by the Resistance nullifying the triggering damage beforehand.
Apply immunities first, then weaknesses, and resistances third.
So a resistance doesn't directly undermine a weakness and the weakness is always applied. Only a source of immunity might be prevented by the curse.
| PlantThings |
As for Assurance, it's not that the Status bonus is being subtracted from the initial formula for determining success, it's that Assurance uses a completely different formula which doesn't factor in a Status bonus at all.
If Assurance were phrased as subtracting the Curse's benefits/Status bonus (and the other bonuses), then maybe there'd be an argument, but it doesn't.
I think that's what threw me off. The text "(do not apply any other bonuses, penalties, or modifiers)" technically isn't actually part of the effect, huh? It's just a reminder of the difference between the original and new formula.
| Aw3som3-117 |
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Castilliano wrote:I think that's what threw me off. The text "(do not apply any other bonuses, penalties, or modifiers)" technically isn't actually part of the effect, huh? It's just a reminder of the difference between the original and new formula.As for Assurance, it's not that the Status bonus is being subtracted from the initial formula for determining success, it's that Assurance uses a completely different formula which doesn't factor in a Status bonus at all.
If Assurance were phrased as subtracting the Curse's benefits/Status bonus (and the other bonuses), then maybe there'd be an argument, but it doesn't.
Correct. It's there to clarify how this works because otherwise it might be confusing. It's not actually modify the rule in anyway. You either roll or you get a fixed value. This ignores anything that would normally apply to the roll and just gives you a value, including MAP, btw, which is pretty nice for combat maneuvers that use skill checks.