Do rock dwarves slow roc monsters?


Rules Discussion


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

If a monster picks up and carries (or otherwise attempts to drag off) a dwarf with the rock dwarf heritage, can they only move at half speed?

Liberty's Edge

Absolutely, those Dwarves are DENSE.

I would even argue that forced teleportation effects would similarly be impacted too such as Collective Transposition so they'd only make it halfway to the target destination the caster indicated.

To me, this just seems like a kind of good-fun bit of RAW.


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RAW, yes. RAI, no.

RAW does state any effect which forces movement, which this would technically affect, but the RAI would be an effect like a critical hit from a Club or Polearm, not from a grab special ability like the Roc, since the flavor text implication is that when you stand your ground, you are harder to move.


I thought this was going to be the setup for a tongue twister. :P

Rocs & rock dwarfs on a wharf rockin' out.

How many rockin' rock dwarfs on a wharf would a roc dwarf if a roc could dwarf rock dwarfs on a wharf?

Add an intimidating Klingon riding the roc for bonus twisting.

How many Worfs on a roc would dwarf a rockin' rock dwarf on a wharf if a Worf on a roc could dwarf rockin' rock dwarfs?

ETA: Now I'm in the mood to make a Bard Rock Dwarf. :)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Castilliano wrote:

I thought this was going to be the setup for a tongue twister. :P

Rocs & rock dwarfs on a wharf rockin' out.

How many rockin' rock dwarfs on a wharf would a roc dwarf if a roc could dwarf rock dwarfs on a wharf?

Add an intimidating Klingon riding the roc for bonus twisting.

How many Worfs on a roc would dwarf a rockin' rock dwarf on a wharf if a Worf on a roc could dwarf rockin' rock dwarfs?

ETA: Now I'm in the mood to make a Bard Rock Dwarf. :)

X'D

I had considered making the title into a tongue twister, but didn't think I could do it justice. You hit it out of the park.

Horizon Hunters

Rocs already fly at half speed when grabbing a creature. I wouldn't say it's a "forced movement" effect in the same way a Shove or Hydraulic Push is.

Also since you're no longer on the ground the heritage shouldn't work anymore...

Horizon Hunters

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If we go hard on the RAW here, then this heritage makes Rock Dwarves fall at half speed, since falling is Forced Movement. It's obvious it only means effects like Shove and spells that knock you back, not literally every version of forced movement there is. Also it really should only apply when you have solid footing.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Cordell Kintner wrote:
If we go hard on the RAW here, then this heritage makes Rock Dwarves fall at half speed, since falling is Forced Movement. It's obvious it only means effects like Shove and spells that knock you back, not literally every version of forced movement there is. Also it really should only apply when you have solid footing.

That makes it severely limited though. Offhand I can't think of too many effects that move you more than ten feet.

I think defining forced movement is simple. Are you being moved against your will by no action of your own, but through the actions of another creature or trap? If so, it's forced movement.

Dark Archive

Step 1: Get on the Train
Step 2: Change mind, declare "I don't want be on here anymore"
Step 3: Oh snap, it's now forced movement
Step 4: FRA incident investigation

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