Help me price a modified Scraab of Protection


Rules Questions


Hi
So my players (level 15 homebrew campaign) had a run in with death effect and discovered that they can't use raise dead against it. They're looking for protection and suggested crafting Scrrabs of Protection for everyone.
Since they do the crafting and they don't want the spell resistance part (they figure that at this point 20 SR is more of a nuisance than a benefit) so they want to drop this element so the Scraab will only absorb the 12 negative energy / drain / death effects.

How much would you price this?

Liberty's Edge

It is difficult to calculate, as I don't recall items that give only SR or only protect from negative levels to evaluate an approximate price, but:

- the armor special ability that gives SR 19 is priced as a +5 ability, so, if added to a +1 armor it would cost 36,000 gp (overpriced by a lot). So the SR is worth about 35,000 gp.

- the Lifecollar, that is +2 armor and gives a 50% chance of avoiding negative levels costs only 18,200 gp. If you subtract the base enchantment and the mithral cost the negative level resistance costs around 12,000 gp.

With that two points in mind probably 12,000 gp seems a valid price.

Going at it from the other direction, 12 restorations to remove 12 permanent negative levels cost 12,000 gp, so pricing an item that prevents the need of using them the same (with the possibility to halve the cost by crafting it yourself) seems appropriate, as you avoid the need to spend 12 weeks to remove the levels.

Naturally, a single restoration to remove the temporary negative levels is way more cost efficient.


Interesting direction, thanks!

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