
| Ohnomytoast! | 
 
	
 
                
                
              
            
            Without going into detail, my build dictates that it's best that I deal piercing damage at all times and make the most attacks possible. With that in mind there are plenty of ways to accommodate the latter with polymorph spells to gain more attacks. Unfortunately a lot of the forms I'd want to take have attacks that don't deal piercing damage.
Aside from weapon shift (only works for wild shape), feral combat training (which only applies to one attack) and weapon versatility, are there any non-class specific ways to reliably change my polymorphed weapon damage type to piercing?
A feat, item, trait or enhancement for an amulet of mighty would be ideal, but I'm interested in anything.
I know I could just use weapon versatility by RAW, but it feels cheesy to "shift my grip" on a bludgeoning natural weapon and have it be able to deal piercing.

| Balacertar | 
 
	
 
                
                
              
            
            If your polymorphed attacks can count as unarmed attacks, then you could use the Hamatulatsu feat.
Perhaps it has no fitting in your build, but you might consider going Monk to gain flurry of blows and ki extra attacks to exploit that feat.
Again, it probably has no sense for your build, but archers can deal a great deal of attacks with piercing damage.
If you explain why do you need the piercing damage, we might be able to help more.

| Sysryke | 
Sting, gore, bite, and claw(?) all do piercing damage. Aside from wing buffet, slam, and hoof attack (maybe pincers), what's missing? I realize that's looks to be roughly half of natural attacks non-piercing, but as someone pointed out, claws and bite are the greatest majority of NAs.
Around which forms is your build made? Did you choose these before or after your focus on piercing damage?

| Ohnomytoast! | 
 
	
 
                
                
              
            
            Ohnomytoast! wrote:Claws arent P theyre B/S...?You're right they are. Sorry, I should have checked.
Still, bites are not rare.
_
glass.
Bites arent rare, but creatures generally only have 1. Sting attacks seem very rare. Gore attacks seem to mainly be common on forms that dont have lots of attacks or dont have great abilities (pounce etc).
Tanagaar obedience rewards piercing sneak attacks.
I know there are exceptional forms for this that grant multiple bites but for variety i was hoping i could simply switch damage types for existing attacks.

| Sysryke | 
glass wrote:Ohnomytoast! wrote:Claws arent P theyre B/S...?You're right they are. Sorry, I should have checked.
Still, bites are not rare.
_
glass.Bites arent rare, but creatures generally only have 1. Sting attacks seem very rare. Gore attacks seem to mainly be common on forms that dont have lots of attacks or dont have great abilities (pounce etc).
Tanagaar obedience rewards piercing sneak attacks.
I know there are exceptional forms for this that grant multiple bites but for variety i was hoping i could simply switch damage types for existing attacks.
What type of polymorphing are you doing? What class, what feature/mechanic? What creatures are allowed, and which are you focusing on?
I think normal claws are acutally just Slashing, so my bad too there. But for stings, there are scorpions, wyverns, various other bugs/vermin, pseudo-dragons, manticores, and a whole other slew of other creatures types I'm sure I'm overlooking.
 
	
 
     
    