New Gear, Augmentations, Spells etc


Starfinder Society

5/5 *****

I am getting back into Starfinder with some of the new high level scenarios after taking a break for about the last year during Covid.

I am looking to update a couple of characters in the level 8-12 range. What new gear, augmentations, magic items, spells or other equipment should I be keeping a look out for? I am less interested in weapons and armour, its more the laundry list of other stuff you can pick up that I am interested in.

Currently updating an Overlord Mystic, Ghost Operative and Technomancer.

5/5

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Mk. 2 Force Soles is probably the best investment you'll ever make, because allowing you to "fly" with your regular move speed gives you a bunch of advantages.

Sczarni 5/5 5/55/5 ***

While that is true, flight was also errata'd in the last year, and now if you have 5 ranks in Acrobatics and an average or better maneuverability you can hover as a free action. Previously, hovering required either a swift or move action, which precluded full actions, and Force Soles were the only way around that.

Another Errata that might influence your purchasing plans was the nerf to Enhanced Resistance. Previously, if you chose "Kinetic", you were protected against all three types (bludgeoning, piercing and slashing). Now, you have to choose one, which ups the importance of gear that provides DR, such as the Defective Reinforcement armor upgrade (or Dermal Plating, if you're high enough Level).

The Exchange 4/5 5/5

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Nefreet wrote:
. . . such as the Defective Reinforcement armor upgrade. . .

I know that’s probably autocorrect talking, but now I really want defective reinforcement to appear in “Starfinder Unglued.”

5/5 5/55/55/5

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The augmentations from alien archive four are awesome and have a lot of utility.

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