Steal Breath and killing Attic Whisperers


Rules Questions


Attic Whisperers have the ability to steal breath (cause fatigue, exhaustion, or sleep) with their touch. The rules specify that if someone who is Exhausted is touched by the Attic Whisperer, they fall asleep for an hour and cannot be woken before then without killing the Attic Whisperer or doing one or several spells.

If someone were only Fatigued or Exhausted by an Attic Whisperer, would their attacks which caused fatigue/exhaustion (or the bite stealing the voice of the person) go away? Or would the victim still have to wait for an hour? Seeing that it specifies that sleeping people can only be woken with specific magic or by killing the Whisperer, it suggests that killing the undead would possibly undo other effects as well. But seeing it's not specified, it could be read the other way as well.

What are your thoughts on this?


Quote:
A creature bit by an attic whisperer must make a DC 16 Will save or become fatigued for 1 hour. A fatigued creature that is bitten is instead exhausted for 1 hour, and an exhausted creature falls asleep for 1 hour if bitten. The sleeper can only be roused by killing the attic whisperer or by using dispel magic, remove curse, or similar effects.

It seems pretty clear that while you can rouse a sleeper once the attic whisperer is dead, they'll still be exhausted for the rest of the hour - and they'll still be asleep if not roused. If their voice was stolen too that stays stolen for an hour.

Have patience or whip out the dispel magic etc.


Agreed. Maybe they wanted the effective debuff to not be dependent on the creature's survival, so it's still an issue when you are dealing with multiple threats? Or maybe it was just that fatigue and exhaustion both take a little doin' to go away, and they wanted the sleep effect to be similarly difficult to be rid of.

Also, just got to say: I have never been a fan of 90% of the stuff that goes into the various monster books, but. I mean. How cool are these guys? Such an awesome monster. They're not overly complicated piles of numbers and their abilities almost build the encounter all on their own.

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