Riot Grenades makes you staggered for how long?


Rules Questions


2 people marked this as FAQ candidate.

So looking at one specific Starfinder Society scenario and in general how to balance this because conditons can be awful as they should be.

We do know how long the conditons last for the grenades from Core Rulebook and Starfinder Armory and i am too lazy to look up any other sources with more grenades and the same problem in need of an errata!

Grenades from Core Rulebook and Starfinder Armory:

  • Smoke Grenade
  • Stickybomb Grenade
  • Flash Grenade
  • Screamer Grenade
  • Cryo Grenade I - does 1d8 cold damage and 1 round of staggered as level 6 item!
  • Web Grenade
  • Pulse Grenade

Riot Grenade I (item level 2) only gives the staggered condition but for how long?
I saw and agreed to 1d4 rounds or it was 1d4+1 rounds of being staggered if you fail your save against one of those grenades, to move the game forward.

So was the time of effect simple forgotten?
I would love to know the official wording for the duration of all the Riot Grenades progression from Riot Grenade I until Riot Grenade VII. Because especially at higher levels non-lethal slashing damage in an area of effect and a mean condition to shut down certain abilities of enemies looks useful.

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That one scenario does explecity use a Riot Grenade I i think on PCs and you can run a certain amount of encounters in any order you want to run as a GM and well having the specific grenade at the beginning and some PCs being staggered for the rest of the scenario sure will make people angry to see their characters being crippled!

So we need to know for how long that conditon will last like all those lovely other grenades.


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Back the last time this topic was brought up for cryo and riot grenades, people identified that the only "staggered" entry for weapons was the critical effect, which had a fixed duration of 1 round. After that discussion, the next time the CRB was updated, cryo grenades got changed to 'staggered 1 rd'.

Absent any other guidance, I'm fairly confident that you can assume 1 rd is correct for riot grenades as well.

Staggered is a pretty strong condition.


Sounds plausible, but still like an overlook the last time the CRB was updated.

One round being staggered it will be, if i am the GM from now on.^^

Could be copy and paste error.
An official answer on the great FAQ and Errata area on Paizo's website here for Starfinder is still more then welcome.

A few more for the FAQ button and we make sure it will make it into the fourth fifth printing.

Edit: Somehow i thought the CRB was already in the fourth printing.


Well, riot grenades are in the Armory, so you'll be waiting for a second Armory printing, rather than a CRB printing. I could be wrong, but I *think* all the CRB grenades are now properly defined with all durations and debuffs clear and precise.


You are right we need to wait for a second printing of the Starfinder Armory.

My bad, that's what you get for reading PDFs and not holding the physical books in hands. I was looking at the grenade entries and there is no haptic element for tired brain for stronger memory of changing books.

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