More short APs PLEASE!!!


Pathfinder Adventure Path General Discussion


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Dear Paizo, please put out a lot more shorter adventures (like Slithering and Plaguestone), super extra bonus points to get them onto Roll20.

This format works great for our group, either between APs, or when we have a long break where we can't get the full group together.. plus they're just great.


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The adventure subscription might interest you: https://paizo.com/products/btpy7ym4?Pathfinder-Adventure-Subscription

There's also Troubles in Otari in that line, and Malevolence is coming out soon.


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You might want to clarify your title a little, as neither of the products you describe are APs - a “short AP” would be something like the three-parters 2e is about to get, whereas I think you’re looking for standalone modules.

Dark Archive

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Also good timing since they just released 4 hour one shot x'D


I am not looking for stand alone modules.

Honestly, I don't think they'll be fun for our regular group. There's no character investment, no leveling up. For a Con, sure.. For trying out PF2 for the first time, yeah... but not for a committed regularly meeting group.

I love the length of Plaguestone and Slithering, this is what I want more of.

People get invested in their characters, without the 1 year + commitment that it takes for a full AP, which can be a lot for adult gaming groups.

I'd love to see more games where you go thru at least 3, maybe up to 6 levels of character development... and not always the same level 1-4. That's what was neat about Slithering, starting at a little higher level, but still having a lot of room to grow.

Paizo Employee Creative Director

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With all of the products we were releasing at the outset of the new edition, the standalone adventure line was the one who took the bullet for capacity. The intention from the start was to do 3 standalone adventures per year along the lines of Plaguestone and The Slithering, and it's looking like we've recovered and are back on that schedule, more or less, at this point. "Troubles in Otari" is the latest in this line, and "Malevolence" and "Night of Gray Death" are the next two coming this year we've announced so far.


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Lannister2112 wrote:
I am not looking for stand alone modules.

The stand alone module line that I linked are exactly what you are asking for. Indeed, the two adventures you mention are the first two PF2 products in that exact line, and James in the post above this describes the next couple of products.

You might be conflating the older module line, which was much shorter, with the current iteration, or the Pathfinder Society Scenarios, which are even shorter than that.

Pathfinder Bounties, Quests, and the new One-Shots are also shorter adventures. The Adventure Module line is specifically aiming for "multiple levels but shorter than an AP", as there are other products for single level adventures.

Paizo Employee Creative Director

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Correct. A typical stand-alone adventure is 64 pages long. Some will be longer ("Malevolence", for example, is 72 pages, if I recall correctly). That generally allows for play covering 3 to 4 levels.

So again, taking the upcoming "Malevolence" as an example (since I wrote it I'm more familiar with it), it starts with the PCs at 3rd level. By the end of the adventure, the PCs may well have reached 6th level. So, this adventure covers just a little more than 3 full levels of play (it's possible for the PCs to hit 6th level before completing the adventure).


James Jacobs wrote:
Correct. A typical stand-alone adventure is 64 pages long. Some will be longer ("Malevolence", for example, is 72 pages, if I recall correctly). That generally allows for play covering 3 to 4 levels.

This is great news. I have to admit, I've mostly been watching roll20 for new releases, since that's how we play now. I loved how easy it was to set up and run Plaguestone there, it totally won me over as a way to play a VTT. It was absolutely worth buying again, even though I already had the paper back.

Has Paizo ever considered crowdsourcing 1e module development? I bet you could pull together an old AP pretty quick that way.

Our next full AP will probably be Skull and Shackles (most of the group doesn't want to switch to 2e). And now that I've started listening to the Find the Path, Hell's Rebels podcast, and I wish we had time for that one too.

Thanks for checking in, I'll check out the 3 you mentioned! Hopefully they can help win the group over to 2e.


AnimatedPaper wrote:
The stand alone module line that I linked are exactly what you are asking for. Indeed, the two adventures you mention are the first two PF2 products in that exact line, and James in the post above this describes the next couple of products.

Plaguestone is considered a "stand alone"? When I see "stand alone", I think 1 shot, single session adventure.

I think this is a terrible classification. Most people, I think, would equate 1 shot and stand alone, especially ppl more casually familiar.

I know now, that's how they've been designated on the Paizo site, but to me, these are short APs.

All that said, I do appreciate you sending me in the right direction, even if I didn't grasp it right away.

Dark Archive

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I mean there is reason why "oneshot" is separate term than "stand alone".

"Standalone" just means that products "stands alone". Aka in case of modules, you don't need to buy other modules to have "complete story"

Paizo Employee Creative Director

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Lannister2112 wrote:
James Jacobs wrote:
Correct. A typical stand-alone adventure is 64 pages long. Some will be longer ("Malevolence", for example, is 72 pages, if I recall correctly). That generally allows for play covering 3 to 4 levels.

This is great news. I have to admit, I've mostly been watching roll20 for new releases, since that's how we play now. I loved how easy it was to set up and run Plaguestone there, it totally won me over as a way to play a VTT. It was absolutely worth buying again, even though I already had the paper back.

Has Paizo ever considered crowdsourcing 1e module development? I bet you could pull together an old AP pretty quick that way.

Our next full AP will probably be Skull and Shackles (most of the group doesn't want to switch to 2e). And now that I've started listening to the Find the Path, Hell's Rebels podcast, and I wish we had time for that one too.

Thanks for checking in, I'll check out the 3 you mentioned! Hopefully they can help win the group over to 2e.

Since a significant part of a developer's job is to make a product have a single voice (AKA feel like it's written by one person rather than a collective), crowdsourcing isn't an efficient or effective solution to developing content.

Paizo Employee Creative Director

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Lannister2112 wrote:
AnimatedPaper wrote:
The stand alone module line that I linked are exactly what you are asking for. Indeed, the two adventures you mention are the first two PF2 products in that exact line, and James in the post above this describes the next couple of products.

Plaguestone is considered a "stand alone"? When I see "stand alone", I think 1 shot, single session adventure.

I think this is a terrible classification. Most people, I think, would equate 1 shot and stand alone, especially ppl more casually familiar.

I know now, that's how they've been designated on the Paizo site, but to me, these are short APs.

All that said, I do appreciate you sending me in the right direction, even if I didn't grasp it right away.

Stand-alone indicates an adventure that does just that; it stands alone and doesn't require other adventures to tell the whole story. A 64 page adventure is not normally something anyone can finish in one session though. That's what a one-shot adventure is: an adventure you can play in a single game session.

Stand-Alone adventures are not one-shot adventures, but one-shot adventures are stand-alone adventures. In the same way oranges are fruit, but not all fruit is oranges.

Liberty's Edge

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Well, I do know this: lengthy 64 page "super modules" generally lack most of the back-matter inherent in an Adv Path. So they can almost be two APs in length in terms of "adventure content" if the custom stat blocks are kept to the low sider. And to be fair, 2 AP volumes is a LOT of gaming. If a GM adds a bit here and there to fluff it out? That's a full fledged campaign that can stretch for the better part of a year's play, depending on the material. I know - I played in one.

They aren't necessary lesser adventures than APs either in terms of quality. The best single volume adventure for PF1 was Mike Shel's The Dragon's Demand. That was essentially a campaign from 1st to 7th level and it was excellent; just an outstanding module.

In fact, The Dragon's Demand was so good, it deserves to be converted to PF2. After running it for PF1, my old podcast co-host Azmyth ran it TWICE more in PF1 - and then converted it to 5e and has run it under that system as well at least once (might be more, too. That guy GMs too much!) Maybe I'll convert it to PF2, too.

If Paizo is looking for something to aim for in a 64 to 72 page stand-alone super module? Yeah. The Dragon's Demand is the ideal prototype.

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