| Weylin Stormcrowe 798 |
Just starting with 2e. I am not grasping the advantage to the second part of this feat. Dim light means you're concealed and darkness means you're hidden anyway
"You can move through gloom with the speed of darkness. You can move 5 feet farther when you take the Sneak action, up to your Speed. In addition, as long as you continue to use Sneak actions and succeed at your Stealth check, you don't become observed if you end a Sneak action in dim light or darkness, as long as you have cover or greater cover or are concealed at the end of your turn."
Stealth: "You don’t get to roll against a creature if, at the end of your movement, you neither are concealed from it nor have cover or greater cover against it. You automatically become observed by such a creature"
What am i missing?
Taja the Barbarian
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Source
Core Rulebook pg. 465 2.0
Special senses grant greater awareness that allows a creature with these senses to either ignore or reduce the effects of the undetected, hidden, or concealed conditions (described in Detecting Creatures below) when it comes to situations that foil average vision. The following are a few examples of common special senses.
...
Darkvision and Greater Darkvision
Source Core Rulebook pg. 465 2.0
A creature with darkvision or greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level darkness spell, block normal darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.
Low-Light Vision
Source Core Rulebook pg. 465 2.0
A creature with low-light vision can see in dim light as though it were bright light, so it ignores the concealed condition due to dim light.
Taja the Barbarian
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So the feat lets it function against seekers with low light and darkvision, negating the usual rukes for them about dim light and darkness?
If a Fetchling with Slink is in shadows (dimlight) and they wont become observed to the elf and dwarf looking for them?
As long as the Fetchling keeps succeeding on its checks and has proper cover/concealment at the end of its round, yes.
It's basically a much weaker version of a Goblin's Very Sneaky feat.
| Weylin Stormcrowe 798 |
Weylin Stormcrowe 798 wrote:So the feat lets it function against seekers with low light and darkvision, negating the usual rukes for them about dim light and darkness?
If a Fetchling with Slink is in shadows (dimlight) and they wont become observed to the elf and dwarf looking for them?
As long as the Fetchling keeps succeeding on its checks and has proper cover/concealment at the end of its round, yes.
It's basically a much weaker version of a Goblin's Very Sneaky feat.
Cool. Thats what i thought but i wasn't sure. Thanks.
| Weylin Stormcrowe 798 |
So both those feats let a character do a double sneak action without becoming observed? In the case of the fetchling as long as their half-Stride ends in dim light or darkness (even if observers have low-light or dark vision).
Sneaking into a orc hold
Human rogue... takes a Sneak but ends that action in a dim light, so they become observed. And can't take a Sneak action until they find a way to be hidden again.
Fetchling rogue with Slink.. takes a Sneak action and ends that action in dim light. Not observed yet as long as they take another Sneak action to move to behind a pillar. Even though orc have dark vision.
Goblin with Very Sneaky... takes a Sneak action and ends the action near a torch. Not observed as long as their next action is Sneak and ends with them behind the pillar.
That correct?
Taja the Barbarian
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Yep, you seem to have it correct. The big thing to remember about low-level sneaking is the cruel mathematics of speed:
- Most characters have a base speed of 25.
- Sneaking limits you to moving at half-speed or less.
- Fractions are rounded down.
Things get better with feat support:
- Fleet (General 1) gets your base speed up to 30 feet and your sneaking speed up to 15 feet.
- Slink (Fetchling 1) / Very Sneaky (Goblin 1) increase your sneaking speed slightly and allow you to keep sneaking without cover/concealment as long as you end your turn with cover/concealment.
- Swift Sneak (Skill 7) / Very Very Sneaky (Goblin 13) allow you to sneak at your base speed.
- Legendary Sneak (Skill 15) / Very Very Sneaky (Goblin 13) remove the need for cover/concealment completely.