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The FAQ page has been updated with bestiary 2 errata
Page 19: In the ankou's skills, change Bluff to Deception.
Page 34: The basidirond’s hallucinogenic cloud is missing all its traits. These should be incapacitation, mental, and poison.
Page 57: The culdewen should be uncommon, and several abilities didn't work quite right, making it unnecessarily difficult for PCs to escape the culdewen's hook. Add the uncommon trait. In Hooked, change “The fish hook can be removed only if a creature spends an Interact action and succeeds at a DC 25 Athletics check to pull it free.” to “The fish hook can be removed if a creature Escapes (DC 25), pulling it free. In Land the Fish, after “On a success, the creature is restrained by the culdewen.” add “Escaping from the restrained condition (DC 25) also allows a creature to remove the hook.
Page 61: Change the thanadaemon's Focus Gaze’s effect to say “The thanadaemon glares at a single creature they can see within 30 feet. If the target wasn’t already frightened, they must immediately attempt a DC 33 Will save against the thanadaemon's terrifying gaze. If the target was already frightened, they must attempt a DC 33 Will save or become fleeing for 1d4 rounds; this second effect has the incapacitation trait. After attempting its save, the creature is temporarily immune to this ability until the start of the thanadaemon's next turn.”
Page 70: Add the uncommon trait to the Denizen of Leng.
Page 93: The Giant Cockroach Swarm is listed as Small, but should be Large
Page 99: The drainberry bush should have been listed as uncommon. Add the uncommon trait.
Page 184: The followers of fate religion should have the 3rd level spell threefold aspect instead of the 2nd level spell web.
Page 241: The skaveling is missing its undead immunities. Add “Immunities death effects, disease, paralyzed, poison, unconscious.”
Page 248: The specter's Spectral Corruption ability, especially when combined with high attack and damage, make it an oversized threat for a level 7 monster. Replace it with
Spectral Corruption [two-actions] (curse, divine, enchantment, incapacitation, mental) The specter makes a vile touch Strike. If it damages a living creature, the specter gains 5 temporary Hit Points and the target creature must attempt a DC 24 Will save to avoid becoming corrupted.
Critical Success The creature is unaffected and is temporarily immune to spectral corruption for 1 minute.
Success The creature is stupefied 2 for 1 hour.
Failure The creature succumbs to the corruption and becomes a spectral thrall temporarily. The creature is controlled by the specter, obeying the specter's telepathic or spoken orders, though a spectral thrall does not obey obviously self-destructive orders. This lasts until the end of the thrall’s next turn, at which point it is no longer controlled but becomes stupefied 2 for 1 hour.
Critical Failure As failure, but the duration is unlimited. The thrall can attempt a new Will save at the end of each of its turns; on a success, it is no longer controlled by the specter but becomes stupefied 2 for 1 hour.
Change the vile touch Strike to “vile touch +16 (finesse), Damage 2d8+8 negative.” Note that this also cuts "plus spectral corruption" from the Strike, since it needs to use the Spectral Corruption activity to get the full effect.
As a note for summoning specters, an upcoming erratum to the minion trait in the Core Rulebook will clarify that minions can't control other creatures, which means summoned specters can't control other creatures with Spectral Corruption.
Page 249: Both spiders' bite attacks should be "fangs" attacks. They are also missing their damage type, which should be piercing.
Page 255: Add the uncommon trait to the stygira.
Page 260: The giant tick has an enfeebled entry with no value. In tick fever, in the first stage, after enfeebled add “1”.
Page 266: The Two-Headed Troll's Reactive Chomp doesn't work quite right. Change it from a single action to a reaction. Replace its Requirements entry with “Trigger On one head's initiative, the troll hits the same enemy with two consecutive claw Strikes in the same round;” and change the effect to “While the prey is distracted with unrelenting claw attacks, the head that's not taking its turn makes a jaws Strike against the enemy.“
Page 267: Jotund troll’s jaws Strike should have the Grab ability, so it can use its other abilities that happen when it Grabs creatures with its jaws.
Page 281: Add the incapacitation trait to the ostiarius's Focus Gaze ability.
Page 286: Add the uncommon trait to the violet venom item.
Page 290-291: Moon Frenzy should say "jaws Strike (or a similar Strike)" so that wereboar can use it. Additionally, the curse DCs are slightly off. Change wereboar's DC to 15 and weretiger's DC to 18.
Page 300: The yellow musk creeper's Spray Pollen is missing some of its information. First, it should have the incapacitation trait.
Second, change the failure and critical failure entries to:
Failure The creature is fascinated. For as long as it is fascinated, it must spend each of its actions to move closer to the yellow musk creeper as expediently as possible, while avoiding obvious dangers. If the creature is adjacent to the yellow musk creeper, it stays still and doesn't act. If anyone takes a hostile action against the creature or its allies, the effect ends. Otherwise, the creature can attempt a new save at the end of each of its turns. On a success, the effects end.
Critical Failure As failure, but the condition doesn't end automatically if anyone takes a hostile action against the creature or its allies.Page 301: Add the uncommon trait to the yellow musk vial.