Rogue 16th Level Feat Blank Slate Clarification


Rules Discussion

Liberty's Edge

Here is the text for the feat:

Your deceptions confound even the most powerful mortal divinations. Detection, revelation, and scrying effects pass right over you, your possessions, and your auras, detecting nothing unless the detecting effect has a counteract level of 10 or higher. For example, detect magic would still detect other magic in the area but not any magic on you, true seeing wouldn't reveal you, locate or scrying wouldn't find you, and so on.

My question is that if I have an item that gives me 4th level Invisibility and the caster has 6th level True Seeing and I walk up to them, not sneaking, can they still see with with the True Seeing? I know they could seek for me but what about just seeing me.

What about level 20 and higher monsters with True Seeing? Does their True Seeing always heighten to 10th level making the feat useless?

Side Question:
If I was just sneaking could True Seeing see me regardless of the feat? Or does it only apply to illusions and transmutation spells?

Thank you for any help!


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True Seeing does not seem to work (until level 10 that is).

True Seeing:
You see things within 60 feet as they actually are. The GM rolls a secret counteract check against any illusion or transmutation in the area, but only for the purpose of determining whether you see through it (for instance, if the check succeeds against a polymorph spell, you can see the creature's true form, but you don't end the polymorph spell). /

The first sentence sets up the mechanics which follow. The spell only activates for Illusion or Transmutation spells. That's it. Since the feat calls out that True Seeing doesn't work on the person, it has to mean on Illusion & Transmutation spells on that person. Those are the only subjects of the spell (and not the person directly). This matches how Detect Magic doesn't spot the Rogue's items, etc. The feat covers the whole package (and has to, otherwise it'd be useless for PCs!).

So the 4th level spell is safe from being spotted by any level spell up to 10th, and those spells still have to counteract successfully any spells (like if the Rogue had a much higher level Invisibility up).

When a creature has constant True Seeing, its stats will typically tell you at what level. The Tor Linnorm (Level 21), for example, only has 8th level True Seeing. And the Crag Linnorm (Level 14) only has it at 5th despite it being a 6th level spell for PCs.
Even Treerazer (level 25) only has True Seeing at 8th. So it's an amazing feat, a game changer. Except PF2 is a party-based game so those other folk will ruin things by triggering enemies! I am wary about how solo play might go, especially if the party only needs a macguffin that Rogue can reach alone. Higher level modules will have to account for this.

Side Question: Yes. As stated above, PF2's True Seeing only applies to counteracting spells, unlike previous versions. So a Legendary Stealth Rogue would be amazing scout, as they should be. Yet one flub and they'd better have an exit strategy!


Can you willingly switch on and off this Blank Slate, for example to let your allies detect you in order to be able to target you ?

And what if you get knocked out ? Do Blank Slate still apply ?


Zarkias wrote:

Can you willingly switch on and off this Blank Slate, for example to let your allies detect you in order to be able to target you ?

And what if you get knocked out ? Do Blank Slate still apply ?

Apparently not, though I might allow turning off if done completely, not just because of metagame knowledge. Timing would be hard if the ally's having to use those kinds of spells in the first place.

Hmm, Blank Slate could lead to difficulties if an ally's trying to use those types of magic on the Rogue in a beneficial way, though I can't think of any examples of that.

Yes, it works while unconscious. It's always on as it were, and it kind of needs to be at the highest levels when enemies might Scry on you at any given time. This could of course lead to a conundrum if the Rogue's invisible and the party needs to heal them, yet has no way to detect them if the Rogue's unable to signal back.


I asked my GM if my Rogue touches the priest, would the priest be able to heal the Rogue an he stated "only if the spell has a range of touch".

I was also thinking about the seek action from the priest... would it be possible for my rogue to lower the stealth DC trying to be seen by the priest ?

Or any other mean to continue benefiting from the party that I didn't figure out ...


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

If you aren't sneaking, Seek DC isn't really a relevant thing. If you're Invisible and not Sneaking, Stralth DC still isn't relevant, since a Seek couldn't get to to any state other than Hidden, if the seeker doesn't have a precise sense to detect you with.

Not treating touch as a precise sense while holding onto you is a weird ruling and I don't know why your GM is making it, but without perceiving you with a Precise sense, that flat check to target you will be a factor.


Well, I think he read the wording of "Heal" spell costing 2 actions as a range of 30 feets maybe a little too literate ? I guess a range spell can be done in a range of touch.

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