| Fenris Wolfe |
We are creating characters for the upcoming Abomination Vaults AP. I was thinking about playing a dwarven fighter that dual wields picks (pick and light pick). He's the iconic professional dungeoneer. The campaign will probably not continue past the three adventures so I'm trying to figure out the best build say from level one to ten. Anything specific that I should take? Any particular reason not go with ranger rather than fighter? What about the many options in the Advanced Player's Guide?
| NielsenE |
I'd probably stay fighter for the faster proficiency gains in your chosen weapon group. Especially since you're dual-wielding within a single group (rather than different groups for weapon damage type variety). The APGs Dual-Weapon Warrior can fit well -- you want Double Slice anyways, so getting it from the archetype is a freebie (if maybe delayed one level). Both Flensing Slice, and Dual Weapon Blitz look fun to me and are within the level range you're talking about.
Howeever Flensing *might* work better with a flurry ranger, would need to compare the fighter's faster proficiency to the rangers lower flurry bonus to figure out which one is likely to hit with both weapons.
Picks in general though (any Fatal) weapon really likes the fighter's proficiency.
YogoZuno
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One of my PFS characters is a dual-pick fighter (I think of him as my Minecraft character). He's only level 4, but comparing him to my dual-wield ranger, he is hardier, hits harder, and has more versatile combat abilities. By going Gnome, I was also able to take a Shield cantrip. I was also expecting to be able to get to Weapon Specialisation much quicker and easier with Fighter.
| Fenris Wolfe |
Thanks guys. I am definitely looking forward to the upcoming game. I'm going to stick with Fighter and take the Dual-Weapon Warrior dedication at 2nd level. That will unlock the Flensing Slice feat at 8th level which looks pretty cool. We are going to be playing the upcoming dungeon crawl three-part adventure path and this character is going to be the grizzled dwarven dungeoneer (plate wearing and dual wielding picks). This is what I am thinking:
Starting Stats
STR:18 CON:16 WIS:14 DEX:10 INT:12 CHA:8
Level 1
Heritage: Ancient-Blooded
Ancestry Feat: Unburned Iron
Class Feat: Sudden Charge
Level 2
Skill Feat: Assurance (Athletics)
Class Feat: Dual-Weapon Warrior Dedication
Free Feat: Double Slice
Level 3
General Feat: Fleet
Level 4
Class Feat: Twin Parry
Skill Feat: Battle Medicine
Level 5
Ancestry Feat: Defy the Darkness
Fighter Weapon Mastery: Pick
Level 6
Class Feat: Barreling Charge
Skill Feat: Powerful Leap
Level 7
General Feat: Toughness
Level 8
Class Feat: Flensing Strike
Skill Feat: Quick Climber
Level 9
Ancestry Feat: Heroes' Call
Level 10
Class Feat: Dual-Weapon Blitz
Skill Feat: Wall Jump
| NielsenE |
You may want to also consider a backup weapon (likely a hammer of some kind) to have a variety of damage types, that I think might still fit your mining theme. I don't think that would change your build at all