Metamorph, Homebrew Class


Homebrew and House Rules


So this is a class that I made a while back, and I've been tweaking it a bit recently. I like the current place it is in at the moment, so I figure this is as good a time as any to get some feedback on it.

The class is based around "putting the monster into the player-" a high hit point total, natural attacks and abilities that are reminiscent of monstrous creatures are what I intend its main draws to be. In addition, there is a focus on adaptability as well as suitability.

Metamorph class.

Mainly, I'm hoping other people can take a swing with my class to "break it," meaning like how a person can build a barbarian that can pounce from across the battlefield or a monk that can grapple a god- in other words, what ridiculous levels can a person make with this? Now, I'm still open to normal feedback, but I do think my class is at a good point.

In addition to feedback, I am also looking to try and make sure abilities are clear as possible- if there is some ability or wording that you are unsure about, please ask me!


Wow!

I really like what I see. I'm not any good at crunching the numbers to the extent of "breaking" a class, but it looks like a lot of fun.

I'm curious to see how this compares to a wild shape focused Druid, and even more so, to the Shifter. Shifters get at best mixed love on these threads. It seems like your class may be stronger than the shifter, but whether that's because yours is a bit too strong, or Shifters to weak, I can't say. Think they'd be fun to play together.


Sysryke wrote:

Wow!

I really like what I see. I'm not any good at crunching the numbers to the extent of "breaking" a class, but it looks like a lot of fun.

I'm curious to see how this compares to a wild shape focused Druid, and even more so, to the Shifter. Shifters get at best mixed love on these threads. It seems like your class may be stronger than the shifter, but whether that's because yours is a bit too strong, or Shifters to weak, I can't say. Think they'd be fun to play together.

Funny you mention shifter- I originally made this class after I read shifter for the first time and got really disappointed with it for two reasons- the first was that shifter didn't grant the playstyle and theme I wanted, and the second was that I felt that the class just got shafted with its abilities.

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