| grindyelmo |
Welcome to the Imp(ressive) Aerial Shocktrooper build. All critic and input is welcome! This something that I came up with for a possible new character. It's a high mobility martial kineticist. As discussed in the topic "Air's Reach and Blade Rush interaction" it is up to DM fiat if those two interact but even with only 30ft Tele-Charge it sounds fun to me. There's no stat distribution included because we roll at my table but it'll be Con>Str>>>Dex>Int>Wis>>Cha. Race is Human. Build continually grows over all levels and is always playable throughout. Only few magic items seem "necessary" apart from light shield and heavy armor including enhancements: Boots of Elvenkind, Dueling Gloves, Sash of War Champion.
My train of thought was something like this:
Roll With It emphasizes Standard Actions - Kineticist uses a lot of Standard Actions but to boring - Kinetic Knight is rarely played - need to reduce armor penalty so VMC fighter - now I have Weapon Training so try to include Iron Casting.
Level distribution as following with VMC fighter:
1) Hinyasi Brawler
2-9) Kinetic Knight Kineticist
10-13) Esoteric Knight
14-20) Kinetic Knight Kineticist
Feats& Features:
Traits: Armor Expert, Carefully Hidden
1) Martial flexibility, Improved Unarmed Strike, Throw Anything, Light Armor Proficiency, Racial Heritage Goblin, Tribal Scars Raptor
2) Electric Blast, Kinetic Blade, Thundering Infusion
3) Heavy Armor and Shield Proficiency, Air's Reach, Bravery +1
4) Blade Rush, Resolve, Elemental Overflow +1
5) Roll With It, Elemental Whispers (Acrobatics)
6) Kinetic Whip, Infusion Specialisation +1, Penetrating Infusion
7) Wings of Air, Bravery +2, Elemental Overflow +2, Armor Training +1, Internal Buffer +1
8) Air Blast, Thunderstorm Blast, Celerity
9) Engulfing Winds, Infusion Specialisation +2, Skill Focus Acrobatics,
10) Combat Reflexes, Martial Weapon Proficiency
11) Eldritch Armor, Weapon Training +1 (Blast), Bravery +3
12) Aerial Roll
13) Branch Pounce, Step Through Reality,
14) Blade Whirlwind, Magnetic Infusion, Elemental Overflow +3
15) Magnetism, Armor Training+2, Bravery +4
16) Whip Hurricane, Focused Blast, Greater Resolve, Infusion Specialisation +3, Internal Buffer+2
This limits my levels that don't advance blast damage to 3 but giving weapon training with 5 effective fighter levels by level 13 for iron casting. Elements will be Air-Air-Aether. He will threaten through Improved Unarmed Strike when using Kinetic Blade. BAB is above normal Kineticist. Will save is very weak and converting bravery to will saves comes online only very late so maybe there's need for Iron Will.
As mentioned above, please discuss/improve/adapt and thanks for your time!