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Thanks for the insights and corrections to damage. I'll have a talk with my GM. Maybe I'll try to get to the desired concept differently. Maybe more melee oriented with one level of Kinetic Knight and rest in Hinyasi (+5 Fighter for Iron Caster). I'll have to think about it.

@meirril: Pathbuilder lists Improvisational Training as level 1 and the original text just says that it replaces the second level bonus feat but the text doesn't start with "At level 2, ...".
Elemental Annihilator gives access to Rapid Shot as a bonus feat. Flurry of Devastion explicitly mentions it. It also explicitly says that you can use Vital Strike in Devasting Infusion. Check Archive of Nethys.


Well this is a thing I'm conflicted about, too. The damage in my character is not modified by "annihilator’s class level or use of composite blasts" but by the simple blast itself. And it doesn't add to the damage but replaces the complete blast damage with something else (the object and improvised damage).
It says "instead of dealing your normal blast damage".
Normal blast damage would still be fixed by Devastating Infusion. The change happens somewhere else than specified in the ability.
What do you think?


Dear community,
I'm looking for your aid with my build. The idea is to make a viable switchhitting aether kineticist using shikigami style to increase damage of telekinetic blast (with loosing the strands).
Hinyasi makes all improvised damage d6, Shikigami style increases it three sizes to 4d6 eventually. I plan on using rocks from the ground or simple sling bullets as they will break on impact. Down the line Gloves of Improvised Might should increase damage but probably don't give their bonus on to-hit. Things like Enlarge Person or increased unarmed brawler damage (Monk's Robe) could be added.
The levels of Mutation Warrior are for access to Mutagen and Iron Caster stuff as Elemental Annihilator looses versatility. Fighter levels give me straight BAB increases that work well for the character. The trade-off seems fine for me.

Brawler Hinyasi 1 / Kineticist Elemental Annihilator 6 / Fighter Mutation Warrior 5 / Kineticist Elemental Annihilator X

Str 14 Dex 16 Con 18 Int 10 Wis 12 Cha 8

Feats (Human)
1 Throw anything, Shikigami Style, Shikigami Mimicry
3 Deadly Aim, Rapid shot
5 Shikigami Manipulation
7 Iron Will
8 Power Attack
9 Vital Strike, Weapon Focus (Blast)

My questions are: Do you think this is a viable (non-PFS) build? How do you see the Iron Caster addition ... Do I loose to much from Elemental Annihilator? Should I go into pushing infusion? What further feats would you pick? I'm not looking for deeper Shikigami Style abuse.

Thanks everyone!


I read a lot about the mauler archetype being used with goats. I kind of like the idea to make the "normal" familiar more valuable and not just forgetting it completely or waiting to change it to a better one.

And here comes the figment archetype for the goat...now it auto-resurrects without any costs. Isn't it wonderful and very practical if you are for example suddenly short on sacrifices?
Just slit your goat’s throat as an offering to your god or spirit or demon and get it back for a next ritual after a full sleep.
What would you think he would get in return for this offer? A shaman for example couldn't commune with his spirit and would have to sleep again...so it would be a real sacrifice. What would a wizard get out of this?

Another question now is how damaged do you think the goat would become throughout this process? Maybe even killing itself from time to time or starting to disobey? Would a shaman get into trouble for that witch his spirit?

Thanks for the help and ideas!