Evil Cleric Thematic Spells


Advice


So I am playing an evil cleric in an evil vs. evil campaign (working with evil entities is just a normal work day for John Doe). I was wondering what are the opposite of the main "good" spells (not necessarily good descriptor).

For example, Bless becomes Bane and Protection from Evil becomes Protection form Good. What are some others?

TLDR: I need stereotypical evil spells

Extra Note: Previously asked in "Changing Half Celestial into Half Fallen Angel (spells)" but I don't think people understood what I wanted. Evil in this sense is not so much supportive as the stereotypical LG cleric (unless you count buffing the s*%& out of my undead army because animate dead is literally pay to win which reminds me, I need to... ahem... "acquire" an onyx mine)


DragonLordAcar wrote:
TLDR: I need stereotypical evil spells

Spells with the Evil descriptor are a good start. However, many stereotypical evil spells probably won't work for you, because they're usually aimed at fighting/thwarting good enemies yet you wrote:

DragonLordAcar wrote:
So I am playing an evil cleric in an evil vs. evil campaign

So that removes all the "anti-good" evil spells like Protection from Good or Unholy XYZ from the list, leaving you with few stereotypical evil spells.

Creating Undead in any way (e.g. Animate Dead) is a good start, Infernal Healing instead of Cure Light Wounds, maybe Screaming Flames as an "evil cleric's Fireball".

Not sure what you meant with "Half Fallen Angel", but if you play a fallen Aasimar in an evil-vs-evil campaign, make sure to take the Consecrate Spell metamagic (+2 slot level), which affects evil creatures like the Maximized metamagic. This works on damage, healing, buffing and all other spells, that can be maximized.
To wit, Consecreate Spell lists as "prerequisites: Aasimar, able to prepare or cast consecrate"; as an evil cleric you cannot cast Consecrate because it has the Good descriptor, but you can still prepare it, thereby fulfilling the prerequisites RAW.

My personal favorite for evil divine casters is the spell combo Hold Person + (lesser-metamagic-rod-quickened) Enemy's Heart, allowing you to paralyze a person, performing a coup de grace (i.e. critical hit + death save), cutting out a heart and buffing yourself in a single turn -- much better than this n00b cleric in Indiana Jones!

Usually it takes a full-round action to perform a coup de grace, but the spell Enemy's Heart states:

Quote:
As part of casting this spell, you perform a coup de grace with a slashing weapon on a helpless, living adjacent target.

So the coup de grace is part of the spell-casting action, and it's perfectly legal to quicken this spell down to a swift action. >:-D

Both spells, Hold Person and Enemy's Heart, are 2nd-level spells, which allows you to pull this off early in your bloody path of carnage (career). Hold Person is generally a good evil spell (no pun intended), if you don't encounter non-humanoids constantly. It might be worth buffing it with -1 metamagic traits if you like the spell combo, allowing the Persistent Spell or Threnodic Spell metamagic (vs undead) when needed. That is if you focus on casting & metamagic.


In a lot of cases the spells an evil cleric will use are the same as a good cleric would. It is just a matter or who you are targeting. Bless works just as well for an evil cleric as it does for a good cleric. Just the people you are blessing are evil. Bane is actually weaker than bless because your targets get a will save to resist. For a tactical standpoint an evil cleric would be better off blessing his allies than using bane against his enemies. If the cleric is lawful evil then it makes even appropriate.

One type of spell that an evil cleric would be more inclined to would be enchantment spells. Forcing a person to do what you want instead of what they want is something that works better for an evil cleric than a good one. Curses are another area that evil clerics would favor.


Theaitetos wrote:
DragonLordAcar wrote:
TLDR: I need stereotypical evil spells

Spells with the Evil descriptor are a good start. However, many stereotypical evil spells probably won't work for you, because they're usually aimed at fighting/thwarting good enemies yet you wrote:

DragonLordAcar wrote:
So I am playing an evil cleric in an evil vs. evil campaign

So that removes all the "anti-good" evil spells like Protection from Good or Unholy XYZ from the list, leaving you with few stereotypical evil spells.

Creating Undead in any way (e.g. Animate Dead) is a good start, Infernal Healing instead of Cure Light Wounds, maybe Screaming Flames as an "evil cleric's Fireball".

Not sure what you meant with "Half Fallen Angel", but if you play a fallen Aasimar in an evil-vs-evil campaign, make sure to take the Consecrate Spell metamagic (+2 slot level), which affects evil creatures like the Maximized metamagic. This works on damage, healing, buffing and all other spells, that can be maximized.
To wit, Consecreate Spell lists as "prerequisites: Aasimar, able to prepare or cast consecrate"; as an evil cleric you cannot cast Consecrate because it has the Good descriptor, but you can still prepare it, thereby fulfilling the prerequisites RAW.

My personal favorite for evil divine casters is the spell combo Hold Person + (lesser-metamagic-rod-quickened) Enemy's Heart, allowing you to paralyze a person, performing a coup de grace (i.e. critical hit + death save), cutting out a heart and buffing yourself in a single turn -- much better than this n00b cleric in Indiana Jones!...

He has the half celestial template but my DM wanted me to swap the Sp abilities for their "evil" versions. Most people see no reason to change the spells but my DM sees the celestial blood corrupted as the ancestor is a fallen angel (but not a devil because the other planes and speciation is complicated as hell (pun very much intended) so not really qualified as a half fiend). The character itself is loosely based on Kaalia of the Vase for you MTG players but less somining and more egyption Pharaoh worshiping Set/Seth.

Also, thank you for not only listing spells, but metamagic and rulings of spells for combos. That is probably the most helpful advice I have ever received from a forum.

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