Greater Elemental Blood + Turbulent Takeoff + Combat Reflexes


Advice


I play an Urban Barbarian with maxed dexterity and Combat Reflexes which give me 7 attacks of opportunity when raging.

I will also have Greater Elemental Blood at level 10 giving me 60 ft of flying speed.

I'm wondering if investing into Fly skill and taking Turbulent Takeoff at level 11 would be good - then I can aggro the enemies, fly 10 feet up with Turbulent Takeoff (knocking them prone if they fail Reflex save by 10 or more which they usually will because it's 10 + DEX + Fly skill = 26 :) ) and land back between them - they have to stand up provoking so I can attack each one of them while they try to stand up.

Rinse and repeat.

I want to use this instead of Full Round attack action because I have to move 10 feet each round to get AC bonuses (from various feats and +1 dancing scarves) to be able to tank for the party.

So my rules question is - can I turbulent takeoff, fly up 10 ft and land back in 60ft movement? I think it would be

Fly up at a greater than 45° angle - Fly DC 20 - 20 ft
Turn 180° by spending 10 feet of movement - Fly DC 20 - 20 ft
Fly down at a greater than 45° angle - Fly DC 20 - 20 ft

And I have +4 to each check from good maneuverability +7 DEX +~9 Fly ranks so I should autopass.

So it checks out?

Then I should probably take sth that does damage over time on everybody I hit :)


The DC isn't high enough to guarantee knocking people prone (Reflex DC 10 + 7 Dex + 9 ranks in fly = 26 to be able to take AoOs on you, or effectively DC 16 to not fall over; any other bonuses to fly do not apply). Otherwise yeah that works.


Damn, right, I forgot about the "by 10 or more" part. Thanks for that. 16 is easy to beat.

With greater rage it would be 17 and I can invest into fly skill each level to get it to 20 at level 14 and 27 at level 20.

I can still do 1 normal attack on my round o I think it's still worth it. Maybe there's some other cool flying feats later.


Aerial roll is a useful flying feat, and there's fly-by attack. Ability focus could apply to turbulent takeoff if you want to really specialise in it. I can't think of any others.


I was also thinking of taking Storm of Blades feat with that.

Then I can fly up, knock people prone, land, set up Storm of Blades on all of them as a standard action.

On their turns they all take DEX bonus+"base weapon damage" damage (no attack roll no saving throw if I understand correctly) and then can stand up provoking AOP.

So if there are 8 enemies around me it's as if I had 15 attacks ;) Of course that won't happen usually.

As for ability focus it seems very good but it's a monster feat. Can I take it?


Whether you can take monster feats is up to your GM. There's no firm rule, just 'with the GM's permission PCs can take one of these feats if they meet the prerequisites.'

Base weapon damage is 1d6 for a scimitar, for example. If it's just the base weapon damage you don't add +1 to that for a +1 scimitar, or power attack bonus etc. 1d6+7 (1d10+7 if you wield an elven curveblade I guess) to everyone adjacent plus a potential AoO is nice if you fight a lot of mooks but it seems like it'd be a slow way of taking down enemies anywhere near your CR.


Thanks, so it would be 1d6 + 7. Actually +8 because I get Greater Rage at level 11. And our wizard can buff me with Cat's Grace so +10. And if I buy Belt of Icredible Dexterity it would be 1d6+11.

I assume Elemental Rage and similar powers don't apply because it's not a melee attack. Still it's pretty good for unavoidable AOE.

I've re-read Fly description and it says "You cannot take this skill without a natural means of flight or gliding." I get flying at level 10 so I have to remove all the skill ranks I have in Fly. So I won't have 9 ranks in fly any time soon, so it's not as OP as I thought :)

But I could buy this
https://www.d20pfsrd.com/magic-items/wondrous-items/h-l/headband-of-vast-in telligence/

And get $LEVEL ranks in Fly straight away :)

So best case scenario at 11th level I will have 11 ranks in Fly and DEX +11 that's DC 22 check not to be knocked prone for the enemies.

At 20th level it would go up to DC 31.

Total cost 8000 gp (half if our wizard can do it) and lots of feats and rage powers - a lot of investment just for that one combo.

I still like it because I can keep lots of enemies busy and focused on me, the rest of our group is squishy so I have to tank and to tank I have to move 10ft every turn so I never have Full Round Action anyway to attack normally.

I'll talk with my GM. Seems it should work :)


1 person marked this as a favorite.

Cat's grace and a belt of incredible dexterity don't stack, they're both enhancement bonuses.

Retraining might be possible, but if you don't have or particularly want a headband of wis (will saves haven't been a big problem so far?) then the headband of int is reasonable.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Greater Elemental Blood + Turbulent Takeoff + Combat Reflexes All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice