Turning off Property Runes


Rules Discussion


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

In previous/other TTRPGs, Flaming weapons usually had some way to deactivate and reactivate the flame. The PF1 Flaming weapon specifically lists "Upon command..." Another TTRPG has a weapon called a Flame Tongue that specifically mentions having a command word to activate the fire.

Do property runes like flaming have this in PF2? I looked around and couldn't find anything specific indicating as such.

"Some magic items have abilities that always function. You don’t have to use any actions to do anything special (beyond wearing and investing a worn item or wielding a held item) to make these abilities work. For example, an everburning torch always sheds light, and a flaming weapon deals fire damage every time it deals damage." CRB, 531

To that end, can a +1 flaming rapier have the fire "turned off" if desired? Or a +1 frost spear have the frost deactivated by the user?

Obviously, as a GM, I can make it true for my own games, but I am curious if this is formally allowed per the rules (RAW).


profounddark wrote:
Do property runes like flaming have this in PF2?

They have no activation/deactivation action listed, so they have none. For instance, Shifting lists Activate: Single Action Interact so it has an activation and since it has no deactivation it lasts until it's activated again.

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