
The Ragi |
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For balance, it would have to work very similarly to Polymorph.
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Poisons must be bought or crafted: "For drugs, medicinals, and poisons, the skill can be either Life Science or Physical Science."
As a GM, I'd allow a reasonable amount of harvested poison to be used as discount on the crafting costs: "At the GM’s discretion, you can scavenge similar items for parts, allowing 10% of the scavenged item’s value to count toward the UPBs needed."

Nyerkh |

As a theorem it would have to be very limited to not blow everything else out of the water. Why not though, but still.
I'd rather see that as a full-on Alternate Class Feature.
Ye olde Spellthief did something kind of like that in 3.5, at least for magical/supernatural aspects. The biohacker would be the one to try and do something similar.
But right now, it's not a thing you can really do, mechanically.
It is however a good enough narrative justification to how you're getting those abilities : no book-learning for this biohacker, studying your fallen foes, learning what makes them tick first-hand (like, wrist deep on the dissection table) and adapting that for your own use.. Works fine.