
Dox of the ParaDox twins |

Hello all. I am planning ahead for the campaign I am running based on TTYD and I'm planning the boggly woods currently. I am at a complete loss for.what the sirens should be. I've tried finding monsters that are about right but I can't find anything and if I make them like NPCs I have no clue what classes to use (maybe kineticist?) This should be a decently hard encounter. Any ideas? Thanks

Dox of the ParaDox twins |

alright, quick and dirty first draft. i'll keep working, but this may be enough to run the encounter
Shadow Siren CR 4
XP 800
CE Medium undead (incorporeal)
Init +2; Senses darkvision 60 ft.; Perception +10
DEFENSE
AC 15, touch 15, flat-footed 12 (+2 deflection, +2 Dex, +1 dodge)
hp 35 (3d8+6+2d8)
Fort +6, Ref +6, Will +4
Defensive Abilities incorporeal, channel resistance +2; Immune undead traits
OFFENSE
Speed fly 40 ft. (good)
Melee incorporeal touch +5 (1d6 Strength damage)
Ranged: Kinetic Blast +5 (1d6+2 Elemental damage)
Special Attacks create spawn
STATISTICS
Str —, Dex 14, Con —, Int 6, Wis 12, Cha 15
Base Atk +2; CMB +4; CMD 17
Feats Dodge, Skill Focus (Perception)
Skills Fly +13, Perception +10, Stealth +10 (+14 in dim light, +6 in bright light); Racial Modifiers +4 Stealth in dim light (–4 in bright light)
Languages Common