The limits of Evolving Destiny


Organized Play General Discussion

5/5 ***

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

What are the limits of Evolving Destiny?

The text for the evolving destiny boon (Taken from this thread: Link to Thread on Achievement Text is:

Evolving Destiny text wrote:

Evolving Destiny (Limited-Use, Service): Your early adventures have exposed you to difficult realities, forcing you to re-examine your skillset. Fortunately, your career is young, and course-correction is fairly straightforward. Between adventures, you can check the box that precedes this boon to completely rebuild your character so long as they have 48 or fewer XP (the Career Change boon allows you to rebuild a character of any level). Remove everything your character has purchased with gp, as well as their class, feats, skill proficiencies, and related features (but not their ancestry or background). Your character’s wealth is set to 85% of the total gold you’ve earned—this reduction represents a small amount lost from consumable use as well as items sold back for a particularly favourable rate. This rebuilding process does not change the amount of Fame, Reputation, or gp the character has earned, nor does it change the resources your character has expended on services such as spellcasting.

You can also refund any faction boons for the Fame price at which you purchased them, though you cannot sell back Limited-Use boons that you have expended or Faction Champion boons that you have used to earn Reputation for a faction.

All changes to the character must be applied by the time the character next plays an adventure; once the adventure begins, no further changes can be made with this boon.

Core Rulebook on retraining exclusions wrote:

You can’t retrain your ancestry, heritage, background, class, or ability scores. You can’t perform other downtime activities while retraining.

Organised Play Guide on retraining wrote:

Retraining: Using Downtime to retrain character options(Core Rulebook 481) works as written with a few clarifications.

Some items are changeable for free, such as name, gender, appearance, or other cosmetic designators.
Pathfinder training may be changed and costs 14 days.
Changing a selectable class feature, takes 28 days.

If characters earn enough XP to level while still in the process of retraining they can choose options legal for their new build, though the ability is unusable until the retraining is complete. An option being retrained is lost at the time the new option becomes usable.

Looking at the Core rulebook and the organised play guide there are clear restrictions on retraining when it comes to ancestry, heritage, background, class, and ability scores and these are not removed by the additional rules on retraining in the pathfinder guide.

However I'm unsure how that interacts with Evolved Destiny:

As it doesn't mention retraining do we just look at the text of the boon and ignore the retraining rules when deciding what the boon covers?

Do we take the exclusions as only being from the text and if so which way do we view it.
You can change anything except ancestry and background; or
you can only change those things specifically mentioned: class, feats, skill proficiencies, and related features

In a similar manner how are Ancestry Feats treated as they are part of your ancestry but also a feat and so potentially covered by both elements of the boon text.

Finally the text of evolving destiny doesn't make any mention at all of Ability Scores or Heritage. These are excluded from retraining but as mentioned earlier, the boon doesn't mention retraining in anyway.

Liberty's Edge 4/5 5/55/55/5 ****

You do what the boon tells you to do. Nothing more.

"Remove everything your character has purchased with gp, as well as their class, feats, skill proficiencies, and related features (but not their ancestry or background)."

This is all that can be changed.

The boon does not say anything about downtime so that does not come into play.

5/5 ***

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Gary Bush wrote:

You do what the boon tells you to do. Nothing more.

"Remove everything your character has purchased with gp, as well as their class, feats, skill proficiencies, and related features (but not their ancestry or background)."

This is all that can be changed.

The boon does not say anything about downtime so that does not come into play.

Would you say Ancestry Feats fall under Ancestry or feats.

5/5 5/55/55/5

Feats. You can't change that you were born an elf but you can change whether you spent time running around the forest or reading in the library.

Liberty's Edge 4/5 5/55/55/5 ****

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BigNorseWolf wrote:
Feats. You can't change that you were born an elf but you can change whether you spent time running around the forest or reading in the library.

Agree.

See it can happen !! :)

Grand Archive 4/5 ****

"Evolving destiny" is a rebuild, not a retraining. It is not bound by the retraining rules. Only by the rules on the boon.

*

Sorry to continue this thread, but still a bit confused; mostly about attributes. I hear what you say Gary, about doing only what the text says, and that it doesn’t mention mention attributes so don’t change them. However, why did the add the exceptions and not list attributes? Also, if we’re cool with our example Elf running in the forest vs the library would that make them hardier vs less hardier (higher con vs lower con)? Also, if we can change the class doesn’t that mean we have to change the class granted attribute bonus?

Eager to hear everyone’s thoughts? Many thanks.

2/5 5/5 **

I would find it challenging to rebuild class (expressly permitted) without redistributing stats (not mentioned), but it is possible if not the most useful for a rebuild. E.g. rebuilding from one class to a newly released class that relies on different stat priorities.

Since the ancestry and background are locked, some stats are fixed, and with class changing at least one stat may change. But both ancestry and background each have a free boost, and background's fixed stat is a choice of one of two. Then the final free boosts aren't tied to anything.

A clarification would be helpful.

Liberty's Edge 4/5 5/55/55/5 ****

I think the stats fall under "related features", with the limits outlined by Blake.

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