| ellindsey |
For an upcoming game, my players may encounter a NPC who is under the effect of a homebrew magical item, that among other things is placing the NPC under a permanent Dominate effect. My players may want to free this NPC from this effect once they realize what's going on. I want to make this somewhat difficult, but not impossible. Something that a mid-level spellcaster could do.
In First Edition, this seems like it would be a clear case where a Break Enchantment spell would do the trick, but Break Enchantment somehow doesn't exist in 2E. What would be the 2E equivalent? Remove Curse? Dispel Magic, possibly heightened?
Themetricsystem
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Remove Curse is appropriate if that's the flavor you want to give to the Enchantment, yes. Otherwise, a Heightened Dispel Magic is right on the money, perhaps even making it a "layered" series of Enchantments they need to break down before being able to get to the root of the Enchantment that's causing the trouble.
| ellindsey |
Alright. I think I'll go with first requiring some research to determine what's going on and how the effect works in the first place, then a heightened Dispel Magic to interrupt the effect, and then destroying or deactivating the magic item that's producing the effect in the first place to keep it from simply re-asserting the Dominate spell. A fun puzzle for my players to work through. Thanks!