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Howdy. I organized some notes for my own use, but like my Basic Ancestry Guide, thought others might find my analysis useful.
For the below, I list the levels in order of how common, for instance 3/5/7-9 means the chassis gets something most commonly at 3rd, then 5th, then at 7th or 9th just as frequently. The dashed frequency almost always means only one class gets the feature at that level so far.
Caster Chassis guidelines:
-2 class features and a "feat" (usually either a bonus feat or focus spell from your subclass) at 1st level, plus your spell casting. These can be formatted in various ways; for instance the bard muse is both a class feature and a feat, where a cleric's doctrine I only count as a feat. Sorcerer bloodline counts as both class features and the "feat" due to how much it gives out.
-Capstone class feature at 19th or (rarely) 17th.
-1 expert save at 1st. 2nd by 3/5/9. 3rd by 9/5-11-13.
-1 master save by 17/9/11/7.
-If getting a legendary save, that's at 17th and the master save before at 7th or 9th.
-Expert Weapons 11, Weapon Specialization 13, Armor expertise 13,
-Alertness at 11/5-3-1. Only bards get Master Perception so far, and they get that at 11.
-Expert Casting at 7th, Master 15, Legendary 19
Martial Chassis Guidelines:
-At least 2 class features and a class feat at 1st, determined by the player irrespective of subclass. For this purpose, I count the fighter's higher proficiency with certain weapons as a class feature.
-At least 1 additional class feature at both 9th and 19th, plus 3 more at various levels for a total of 7 class features. 3rd and 11th are popular levels, but each class does it slightly differently.
--Swashbucklers are an exception, and get a total of 11 class features, proving that a class that has a lot of features might not translate to at-table power.
-2 expert saves at 1st. About half the martials get their 3rd save at 9th, but others at 3/7-1.
-Master save 1 at 7/11/9. Master save 2 by 15-11/17.
-1 Legendary save at 13/15/17. Fighters and Champions do not get one.
-Expert Weapons at 5, Master 13 (fighters getting increased proficiency at the same levels with certain weapons as their class feature). Weapons specialization at 7th, Greater at 15th.
-Armor expertise is generally at 13, but 1 each get it at 1-7-11. Master armor at 19/13/17. The two that get master at 13 get legendary at 17.
-Class DC goes to expert->master at 9->17, 11->19, or 9->19.
Others
Alchemists and Warpriests are weird, and should not be used as guidelines for the most part (though I'm basing my Medium off the alchemist chassis, so grain of salt there).
I do not have enough examples of the Rolling casters (Magus and Summoners) to draw too many conclusions, though they seem to be following a rough martial chassis with a focus spell instead of a picked class feat at 1st, if you assume the Eidolon's proficiencies are the real ones and the summoner's are the bonus class feature ones. Apparently they will have a lvl 1 feat to choose in the final version, but we'll see. No legendary proficiency at all on either though.
My Analysis
Part 2
Ignore the blue ones, those are just homebrew WIP