Champion Cleric Duel Class Concept


Advice


So currently building a Champion Redeemer/Cloistered Cleric Duel class for our upcoming campaign. My plan is to be a harm caster who can take a beating. Not sure its optimal but should be amusing.

This is what I have so far. Starting at level 3.

Ancestry: Human (Half Elf)
Background: Martial Disciple (trained in Athletics and Warfare Lore)
Class: Champion/Cleric
Initial Ability Scores: STR: 16; DEX:10 ; CON:12 ; INT:10 ; WIS:16 ; CHA:16
Initial Feats: Desperate Prayer, Unconventional Weaponry (Flickmace)

2nd: Class feat: Cleric Harming Hands Champion Sorcerer Dedication (Undead)
3rd: General Feat: Canny Acumen (reflex)
4th: Class Feat: Weight of Guilt Basic Blood Potency (Dangerous Sorcery)
5th: Ability Boosts: STR, CON, WIS, CHR; Ancestry Feat: Nimble Elf
6th: Class Feat: Cast Down Attack of Opportunity
7th: General Feat: Fleet;
8th: Class Feat: Sap Life, Shield Warden
9th: Ancestry Feat: Elven Instincts
10th: Ability Boosts: STR, CON, WIS, CHR; Skill Feat: Kip Up; Class Feat:
Directed Channel, Shield of Reckoning
11th: General Feat: Forlorn
12th: Class Feat: Domain Focus Basic Bloodline Spell
13th: Ancestry Feat: Avenge Ally
14th: Class Feat: Divine Reflexes Fast Channel
15th: Ability Boosts: STR, CON, WIS, CHR; General Feat: ?
16th: Class Feat: Litany Against Sloth, Eternal Blessing

Far as I ahve gotten so far. My concern is I think I am trying to do too much. Plan is to use cast down/harm. Also if just attacking then Cry of Destruction if the cone makes sense for multiple targets.

Any better ideas?
So tempting to add in Bastion somewhere but where...

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