Sunrise Maiden outer model vs. interior plans


Dead Suns


Did anyone try to recreate the Sunrise Maiden in a game like Space Engineers, Starmade or Starship Evo? Currently trying to build the ship in Starship Evo and I think, that it's not possible to match the outer design with the floor plan. The cockpit is totally different, from the outer perspective there is absolutely no space for the escape pod room, the laboratory thing on the left side or the cargo holds..
Especially with this being the iconic player starship in the whole series I find it really sad, that the designers paid so little attention to their design being plausible..


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MasterZelgadis wrote:

Did anyone try to recreate the Sunrise Maiden in a game like Space Engineers, Starmade or Starship Evo? Currently trying to build the ship in Starship Evo and I think, that it's not possible to match the outer design with the floor plan. The cockpit is totally different, from the outer perspective there is absolutely no space for the escape pod room, the laboratory thing on the left side or the cargo holds..

Especially with this being the iconic player starship in the whole series I find it really sad, that the designers paid so little attention to their design being plausible..

I think that you should assume that there are/were liberties taken with the interior map. It was designed to have everything match up to a 5' grid, and to be honest, the ship is likely not designed exactly so. Any particular edge could potentially represent a distance between 1m and 2m or more. Other liberties could have been taken on the map as well, such as drawing a room that is taller, larger, as potentially wider on the 2d map to help give the effect of size and giving people a bigger impression of its size/capacity. Other small rooms/corridors might have been rounded up to a square in size/width for simplicity. While such liberties would make specific measurements off, it generally wouldn't have a giant impact on combat, which is sort of what the map is designed for.

Also, don't assume that the outside edge of the rooms marks the edge of the spacecraft exactly. There is likely fuel space and exterior components that make up an outer shell around the ship.

I have to admit I kind of liked the old fashioned Traveler (was it high guard) ship creation rules, that had fuel taking up a significant percentage of ship tonnage. It was easy to kind of exclude that space and use it to fill in the exterior areas with it and parts of engineering volume.

The aspects of the game, focused around spacecrafts is certainly more geared towards either making spaceship combat work in as systematic a way possible to generate a roughly balanced challenges, with a bit of flavor to the various choices. It really isn't highly integrated to work between that and then tuned to create craft blueprints with appropriate proportioned systems on the ship. That wasn't what it was really geared for.

So if you want to make a model, see what you can do by shrinking and expanding certain portions by a a percentage here and there and see if you get something within a similar closeness of the exterior look people are used to expecting.


It's not some liberties, that would be no big problem. It's more like it doesn't work at all. Look at the size of the cockpit (exterior model), with the info from the interior map you should get a rough idea, how big a creature is in comparison to that. and then look at the area where the escape pods and the cargo holds should be. It's not that it's bulkier, that would be totally acceptable (fuel storage), it's more the other way round. There is absolutely no space in these areas for these rooms.

The difference is even more when you look at the Hippocampus from Dead Suns, which is a Ringworks Wanderer. The exterior model looks more like a fighter, with space for one, maybe two medium size creatures. Absolutely no way to fit a cargo hold and.. this is my biggest concern, a life boat? What? That should be roughly the same size like the whole ship. Where is the turret? Even if you disregard the info from the Dead Suns module, and look at just the example from the core rulebook, two cargo holds in that thing? Maybe if you consider a glove box a cargo hold..

It's not some liberties that I dislike, it's the huge differences that just can't be explained. (No, don't pull the "magic"-card here..)


Are you looking at 3D printed models, or at the various (and varied) artwork?

Let's not forget that the maiden, and likely the wanderer are much larger than a single playmat.

That would make each ship's cockpits much larger than I think you're assuming, which would have knock on effects.


I'm looking at the floorplan from Dead Suns Module 1 and the artworks


Other than the cockpit being much shorter and rounded compared to the artwork, I'm not really seeing an issue. There should probably be ramps down to the cargo bays to fit them inside the sloped hull, but that's the only one that immediately stands out to me.


All art and maps should be ignored vs "reality" because based on the published sizes of ships, their max complement, and the fact that it's so hard to destroy them and actually harm the crew the inhabitable percentage of a ship volume should be tiny and buried inside huge amounts of armor plate and structure. None of these ships "actually" have windows or view ports or indeed rooms within 10-20' of the outer hull for this sort of durability to possible.

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