Wild Magic Sorcerer Bloodline


Homebrew and House Rules


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Do you like rolling dice? Do you like introducing a bit of chaos into your game? Why am I asking, of course you do (exacerbated sighs of GMs everywhere)! Well, the Wild Magic Sorcerer Bloodline is right for you!

Inspired by the D&D 5E sorcerer subclass of the same name, this bloodline emphasizes chaotic magic. From a design perspective, I wanted to emulate the 5E subclass’s random magical effects, but do so in a more consistent and mechanically satisfying way. When you activate Blood Magic, you roll on a table to get a small mechanical benefit or downside similar in power level to other bloodline’s Blood Magic effects. If you want more chaos, you can also roll on another table that features wacky but mechanically harmless effects.

Here's the PDF link if you're interested


What's the range on the blood magic effects?


Grankless wrote:
What's the range on the blood magic effects?

It's the spell range I believe. I looked at the official Bloodlines' Blood Magic for examples. This is the wording on Blood Magic:

"Whenever you cast a bloodline spell using Focus Points or a granted spell from your bloodline using a spell slot, you gain a blood magic effect. If the blood magic offers a choice, make it before resolving the spell. The blood magic effect occurs after resolving any checks for the spell's initial effects and, against a foe, applies only if the spell is a successful attack or the foe fails its saving throw. If the spell has an area, you must designate yourself or one target in the area when you cast the spell to be the target of the blood magic effect. All references to spell level refer to the level of the spell you cast."


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Ooooh. Okay, been a hot minute since I looked at those and AON is blocked at work. Thanks for the clarification. Keep making your good stuff!

(Everything else looks good and fine.)


Seeing as "chaos" doesn't really have much of a theme, it might be interesting to allow any of the traditions for it. This would probably require tailoring the granted spells for each, but hey, that could be a fun exercise.

For small nitpicks, Bend Luck should have the fortune or misfortune trait depending on what it does. (May or may not also be a bit powerful compared to other fortune/misfortune things due to that choice, I haven't looked at the field in depth.)


If we are talking about chaos than we must talk about the original Primal Magic.

There is also Wild Magic.

Maybe these can serve as inspiration for even wilder magic.

Also it might help to look at the archetypes and feats from PF1 for some inspiration on other abilities.


Alfa/Polaris wrote:

Seeing as "chaos" doesn't really have much of a theme, it might be interesting to allow any of the traditions for it. This would probably require tailoring the granted spells for each, but hey, that could be a fun exercise.

For small nitpicks, Bend Luck should have the fortune or misfortune trait depending on what it does. (May or may not also be a bit powerful compared to other fortune/misfortune things due to that choice, I haven't looked at the field in depth.)

I wanted to add another Arcana bloodline and preferably one that is a bit "generic" in flavor. I had an idea for a character recently that was affected by a magical experiment gone wrong and none of the current bloodlines really fit.

Good call on fortune and misfortune tags.


Temperans wrote:

If we are talking about chaos than we must talk about the original Primal Magic.

There is also Wild Magic.

Maybe these can serve as inspiration for even wilder magic.

Also it might help to look at the archetypes and feats from PF1 for some inspiration on other abilities.

Those are interesting. I didn't realize 1E had Wild Magic, as my only experience with it is in D&D 5E (the inspiration for this bloodline)


fanatic66 wrote:
Temperans wrote:

If we are talking about chaos than we must talk about the original Primal Magic.

There is also Wild Magic.

Maybe these can serve as inspiration for even wilder magic.

Also it might help to look at the archetypes and feats from PF1 for some inspiration on other abilities.

Those are interesting. I didn't realize 1E had Wild Magic, as my only experience with it is in D&D 5E (the inspiration for this bloodline)

PF1 had a lot of variant rules and subsystem many of which people forget.

I suggest reading through pfsrd variant rules segment, and the different archetypes for inspiration for various themes.


Temperans wrote:
fanatic66 wrote:
Temperans wrote:

If we are talking about chaos than we must talk about the original Primal Magic.

There is also Wild Magic.

Maybe these can serve as inspiration for even wilder magic.

Also it might help to look at the archetypes and feats from PF1 for some inspiration on other abilities.

Those are interesting. I didn't realize 1E had Wild Magic, as my only experience with it is in D&D 5E (the inspiration for this bloodline)

PF1 had a lot of variant rules and subsystem many of which people forget.

I suggest reading through pfsrd variant rules segment, and the different archetypes for inspiration for various themes.

That's cool. I'll have to take a look what else Paizo has done. I never played 1E and only glanced through a couple classes over the years, so my 1E knowledge is almost non-existent


fanatic66 wrote:
Temperans wrote:
fanatic66 wrote:
Temperans wrote:

If we are talking about chaos than we must talk about the original Primal Magic.

There is also Wild Magic.

Maybe these can serve as inspiration for even wilder magic.

Also it might help to look at the archetypes and feats from PF1 for some inspiration on other abilities.

Those are interesting. I didn't realize 1E had Wild Magic, as my only experience with it is in D&D 5E (the inspiration for this bloodline)

PF1 had a lot of variant rules and subsystem many of which people forget.

I suggest reading through pfsrd variant rules segment, and the different archetypes for inspiration for various themes.

That's cool. I'll have to take a look what else Paizo has done. I never played 1E and only glanced through a couple classes over the years, so my 1E knowledge is almost non-existent

Yep, glad to have more people who like the Pathfinder system in general. Given how PF2 is going the knowledge of PF1 things might not help much so you are not missing out. But like I said lots of things for inspiration.

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